Hit reg needs a buff
Pulse grenades need a buff
Lightning grenades I find unfair. I mean come on, how come you get a sniper as a grenade?
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This just in pulse grenades for storm caller and striker are being changed by hunters skip grenades. Lightning grenade cone increased by an extra 10 meters and can pass through walls. Xp
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I got hit with a firebolt last week............ Still burning -_-
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It takes two pulses to kill you at full hp. If you're stupid enough to stand there for it, you deserve your death.
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As much as I want to agree with you, I think the radius is a bit too big.
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It is huge and visible + sound effect. Put on your glasses and clear your ears before playing.
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Lol, it might be big and visible but many times when I played Hunter I get killed by the final pulse because the radius of that pulse is just slightly bigger. It's just too wide for it's range or it's range is too far for how wide it is. One of the 2 should be adjusted slightly. I don't want them to nerf the grenades into oblivion just a very small tweak.
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If you keep getting killed by it, that's on you. Stop going near them.
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Then lets talk about trip mine spamming. Skip grenades. The time their up, ah right, the knife and all that warlocks... Instead of nerfing any subclass we all should learn to handle it. And hell yea - we will die bye that stuff. Its a shooter!
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Tripmines are strong I'll admit it but you can run through them without taking any damage.
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[quote]It takes two pulses to kill you at full hp. If you're stupid enough to stand there for it, you deserve your death.[/quote]
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Lol well said my friend