I didn't even know this was a thing. Shoulder charge is annoying when used repeatedly in quick succession, but in all honesty it doesn't bother me. What bothers me is that they potentially have more agility than the designated agility class and are tanks. Definitely no need for a nerf. Warlocks have their burn, hunters have smoke, Titans have shoulder charge. People just need to sack up and deal with it lol.
English
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agree.
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If you get killed by someone using shoulder charge AFTER you just watched them shoulder charge someone else. It's your own fault.
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Edited by AquanotSteve: 4/25/2016 6:40:08 AMWell, yeah. I don't think anyone can argue with that. *Edit: how in the world did you end up with that win loss ratio? That's tragic! Do you play solo?
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Yeah. Sadly. You know its hard to win when you have five monkey's on your team.
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I play solo. does it hurt you? maybe that would explain why I suck...
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Edited by AquanotSteve: 4/25/2016 8:22:26 AMEven solo players aren't supposed to be immune to matchmaking supposedly keeping players in the 1.0 W/L ratio, but as a former solo player across many FPS games I can assure you that having a couple trusted allies that you play with consistently will benefit you greatly. Eventually you will discover each other's weaknesses and augment those with another's strengths. You'll find that you have more field awareness through communication. Team shooting (focus fire), covering dropped lanes... The list is endless. In any FPS and even in tournament paintball (look up NXL and former PSP videos) you'll notice that rarely do individuals win matches, they might get all the G's (kills) by making huge plays, but they can't do it without their team. *Edit: in many cases you can keep attitudes in check. Match format games, such as trial's race-5 format, can be won or lost solely based on gumption, humility, and unit cohesion. They are one point by point and forgetting about how, "that guy doesn't take damage." Etc...