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Destiny

Discuss all things Destiny.
4/25/2016 8:57:48 AM
3

Future Patch Notes (Fall Expansion)

Fall Expansion: Anguish of Dystrian will get a 50% boost to stability. (It will still suck.) Removed Braced Frame for Oiled Frame SUROS Regime: Removed High Calibur Rounds from the Year 1 Version of SUROS (To go along with the MIDA Nerf). Replaced with Snapshot Thorn: Removed Mark of the Devoured in favor of Skip Rounds. Send It removed for Hand Loaded. Reduced Impact. Replaced Aggressive Ballistics for Smart Drift Control. Goes into Year 3. Ice Breaker: Zoom is now 20x. Regenerating Rounds is now 10 seconds per bullet. Ice Breaker perk now only activates on precision shots. Goes into Year 3. Truth: Reduced Rate of Fire, Blast Radius, Velocity, Reload Speed, and Stability by 70%. Removed intrinsic Tripod Perk. Now only holds one rocket. Reduced Aggressive Tracking by 20% (Dragons Breath is now a competitive option) The Last Word: Last Word Perk Stability reduced by 30% (Bug will be discovered that causes the Last Word perk to not be usable) The First Curse: Reduced Stability to the lowest possible stability for Hand Cannons. Mag size decrease to 6. Quickdraw removed for Explosive Rounds. Zhalo Supercell: Reduced Super Energy gained from Bolts from the Blue by 20%. Chain lightning effect reduced by 10% Plan C: Reduced Stability and Range Telesto: Decreased Range Zen Meteor: Added Triple Tap in favor of Underdog. Mag size now 4. Reduced Stability to lowest possible stability for Sniper Rifles Hawkmoon: More Lucky Bullets, lowest range, stability, and reload possible on Hand Cannons, increases mag size to 20. MIDA Multi Tool: Reduced Range by 10%. Reduced Stability by 5%. Decreases Reload by 50. (Here lies Squidwards's hopes and dreams) Touch of Malice: The Touch of Malice perk now takes double of your health when using the last bullet. Jade Rabbit: Reduced Stability to lowest possible stability for Scout Rifles. Replaced Custom optics for Reinforced Barrel Super Good Advice: Reduced "Mulligan" perk by 27%. Reduced inventory size. Exotic Swords: Reduced Impact and Damage to PvP enemies (Not a typo) Classes: Titans: Reduced Lightning Grenade Damage by 55. Reduced Overload cooldown. Shoulder Charge now uses a Melee energy charge. Fist of Havoc no longer stops supers (Except for Hunter Supers) Sunbreakers: The same, but it's still a nerf Voidwalkers: Reverted changes made in 2.2.0. Sunsingers: Untouched (Firebolts will be nerfed in 2024) Stormcaller: Reduced Melee Range. Perpetual Charge now has a chance to return your Melee/Grenade energy upon your Melee/Grenade kill. Electrostatic Mind actually works: Reduced Super Energy gained by nearby Guardians by 70% (Slowes allies super cooldown) Hunters: Reduced Shadowshot Range (Wombo Combo is nerfed by 2020) Removed Envenomed for Mustard Gas. (Alluh Akbar yourself with Mustard Gas) Golden Gun: Reduced time Golden Gun is active. Removed Circle of Life and Over The Horizon for, nothing. Less options. Bladedancer: Reduced damage for all grenades. More damage for Arc Blade, less hit detection when a green bar is active. (Titan Master Race) Year 2024: Firebolt w/ Touch of Flame and Viking Funeral are given the Sunbreaker Treatment. (Solar Grenades + Year 2 Sunbreakers will be the new meta)

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