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#Gaming

4/27/2016 4:12:44 AM
10

Lego Universe

Does anyone remember this amazing game? What were you favorite moments? Any memorable properties?

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  • I loved that game, for whatever reason it was one of the ones without a doubt that set my standards for MMOs. The way they set up abilities tied to gear and the sheer quantity of different things to do just worked. LU was also, in my opinion, a good example of some of the stuff games have lost; which is really weird considering what it was and who was running it. Oddly enough, one of the things I've noticed about MMO's made for kids is that because they don't take themselves as seriously the variety in available content skyrockets. Destiny's a good example of the opposite, where part of the reason they have such a content issue is because it's almost always the same general niche of content that takes a lot of time to design and develop. Instead of worrying only about how people are tired of running the same strikes in the playlist, Bungie should have looked at why the players had nothing to do but go into the playlist over and over knowing it was the same stuff. There seems to be this misconception that "more content" has to mean "more of the same stuff," and I honestly think that's going to hurt gaming in the long run. In hindsight, I wish Lego had taken the ESO way out rather than their eventual model.

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