You did mention that FoH is a [u]point blank[/u] novabomb, a super which you don't actually need to be right there to hit them. Titan melee is always beat by warlocks because of the warlocks range and their non-existent need to be accurate with their force-push thing. The titan lunge was added to allow it to compete in melee fights, but it doesn't like to lock on to a target all of the time.
The power in a titan is raw, the defender puts down a bubble with a health of over 9000. Strikers hulk smash. And sunbreakers throw flaming explosive hammers everywhere. But with everything in a titan, except for Hammer of Sol, require general skill to use. Defenders grenades are junk, the only good striker nades are the farthest down, which are hard to use unless your area is enclosed, and once again, sunbreakers are excluded.
I'm saying that striker's and/or defender's neutral game needs buffed, particularly the striker because that is the titan's subclass that's meant to be played for its neutral game. Defenders just suck unless you're in a nightfall or a boss fight or you're shutting down supers in mayhem rounds.
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