So it should not be a near guaranteed kill then is what you're saying? Ok, let's change every subclass so that their melee/grenade combo isn't a guaranteed kill. Sound good?
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What? Lol I wasn't saying that
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The immobilizing factor is what makes it a guaranteed kill, so by saying that's too much then you're effectively saying it shouldn't be a guaranteed kill.
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Well other classes can't do that at range I'm fine with it slowing a little bit but when you can't jump or really do anything it gets annoying
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Fusion grenade. Takes 1 charge and guarentees a single kill. Just like the wombo combo except it only takes your grenade charge.
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You also need to be a little more accurate
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Have you seen how far away lightning strike can hit from? Give me a break lmao. It hits more consistently at a range than smokes hahaha