Your point being? The community was furious that Sunsinger's Firebolts weren't nerfed, but you have to give up your all of your options to use it and it isn't nearly as close to a guaranteed kill as WomboCombo is. What's more is that it's pretty useless for PvE whereas Smoke on its own is great. Comparing melees, Sunsingers get a shield for 15 seconds on hit. Nightstalkers get a second grenade (i.e. a hell of a lot more range) that deals poison damage, blinds, removes radar, slows enemies and prevents them from double jumping. Can't forget the existence of a choice between Shadestep, the glitchy evade that breaks grenades and target acquisition, and Keen Scout, A.K.A the ability to see other players through walls.
Combine that with Shadowshot being significantly better than Radiance for damage potential, orb generation and area denial (y'know, the things a Super is for?), why is Sunsinger the target of so many more nerf posts? Hell, I've already seen "nerf Voidwalker" posts and they were only buffed 2 weeks ago.
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