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Destiny

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Edited by Rico: 4/28/2016 4:40:39 PM
91

How to balance smoke bomb without nerfing it

Smoke simply does too much with just one node Smoke (without any perks) should only take away the HUD and blind you If you use venom, it gives damage when you are inside the smoke itself The perk that allows to put smoke traps should also slow down the enemy when the bomb goes off/you throw it to an enemy, and with the perk "lockdown" extend the amount of time it can stay next to a wall. THAT is more balanced. Right know, getting smoked --> 1% of survival Edit: they could increase the radius to balance it out

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  • Edited by M0WBZ: 4/28/2016 11:29:57 PM
    I play gunslinger online, have tried out the old wombo in crucible aswell tho and have been on the receiving end and to be honest what ive noticed is this... Its a great thing for area denial and making enemies retreat, in my experience those that die to it are either extremely poorly positioned or making a silly rush and continuing to try and walk through it. When i die to it it is generally for these reasons also, because i was in a shit spot without a good cover to retreat to, or because i am trying to close distance and keep on doing that when i should hold back. Just think about what you are doing, it is generally your fault if youve died to it, smokes dont kill people, people kill people or people Kill themselves.

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