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Edited by panzerfaust: 5/3/2016 6:22:41 PM
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[quote]I hope your neighbor changes the WiFi password ;) <3[/quote] It isn't the neighboors problems, it's an architecture problem around P2P. A 6x6 crucible match will require for every playstation connected to the same line at least 10Mbits upstream. I live in a country with state of the art infra-structure (source: CIA Factbook), one of the best in the world (maybe because we are a small country) and most people have 30/10Mbits or 100/30Mbits (being first downlink, second uplink). Unless you pay 80/90€ per month (plus 6€ to PSN) you will have moments of lag.... If you compare the traffic from Destiny Crucible 6x6 (ex: Control) against the traffic from Battlefield on a server.... you will notice that an architecture where you have server/client and no P2P is far more efficient network wise. I would gladly rent a server so that I could play only the game type I like, control and with the maps I want with good connectivity to everyone. Thats how I made most friends which I played online, regulars from quality servers which loved the same experience. Nothing will change here, P2P will still be around alongside with PS4 bad design and cow milking ISP's... This shit will only stop when there's laws that require software publishers to advertise how much bandwidth their game consumes. If such happened, I'm sure many games using this crap solution (P2P) would remain on the shelves.
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