So recently I've been messing around with my Breaker subclass when I discovered something awesome.
With max strength and Simmering Flames active, Melting Point and Thermal Vent charge about as fast as a tier 3 Stoke The Forge.
So I went and tested this in the Prison and it turns out that [b][u]melts[/u][/b] the big boss so long as my teammates know what I'm doing, and while it may not last as long as an actual Shadowshot nor "tether" more than one target, you can use it [b][u]much more often so long as you don't use your super.[/u][/b]
I'm sure a lot of people already figured this out, but I wanted to let more people know :)
-
Yeah I'm thinking that armor break status effects pull be the solution to DoT. If they caused the target to take increased damage instead of DoT, then there's no more hit and run, nor would it prevent health recovery.