Ok these are my points:
I think everbody know the countdown for the shield of the sunsinger after close combat.
This countdown should be there for every temporary improvments, like:
[b]- Ward of Dawn
- Disintegrate
- Blessing of Light
- Weapons of Light
- Shadowshot
- invisibility at bladedancer or after smoke
- Song of Flame
- Angel of Light[/b]
and so on.
With a countdown you can use these skills much more specific.
The other point is the Flameseeker perk of the Sunbreaker and the Angry Magic perk of the Voidwalker.
These perks are still useless. In not a single time, the super my enemies is followed. These perks should be more aggressive.
Thank you for reading this and consider my suggestions for improvement.
[i]Edit: Added "Song of Flame" and "Angel of Light" [/i]
[i]Edit2: New Title and more Tags[/i]
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Same on blink and evades. It would be nice to know when I have two blinks/evades ready.
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Edited by AVE Salvator: 5/14/2016 5:23:10 AMI'm curious. Used someone these improvements in Voidwalker and Sunbreaker? What experience do you have with the tracking for Supers?
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I think the Ward of Dawn activation animation should allow them player Invulnerable till it's finish
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Thank you all for your feedback! I believe that a countdown is a win for both sides. The one that does not need it, the countdown will disturb not great. The others have the opportunities to use their skills more precisely.
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Edited by CarniverusParrot: 5/12/2016 7:33:13 AMAlong the same lines, an outline for song of flame would be much appreciated. Great suggestions, hope this gets attention :)
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Bump. It's so annoying not being able to tell when my buffs are about to expire as a Titan.
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