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Edited by Levigumba, Overload's Bane: 5/20/2016 4:42:46 AM
97

Firebolt Counter Tactics

Since most people are still crying about how firebolts are "too op" I'm going to help you noobs git gud. First off I'm going to say this: firebolts only burn for 7 seconds MAX. Not 14 seconds, that's how long it takes to fully recover. All these youtubers who say it burns for 14 seconds just probably heard it from somewhere else and didn't question it or test it. ~Counter 1. RUN AWAY. It's that easy. Once you're out of range of the bolt the damage fall off is 100%. You will not take any damage whatsoever. ~Counter 2. Run into the firebolt. During the time the firebolt lands it will "search" for enemies. During this time you can run into the firebolt and set it off without getting a burn debuff and saving your allies. the damage you receive is equal to a normal bolt. If you're too far away, it's probably best you just run, since this searching phase is pretty quick. ~Counter 3. Use healing perks. Every class has a subclass with them. Warlocks have the Voidwalker's Life Steal and technically the Stormcaller's Transcendence, but the Stormcaller's perk only works on super activation. Warlocks also have Apotheosis Veil, but like Transcendence, only works on super activation. Titans have the Sunbreaker's Cauterize and the Striker's Transfusion (this is the least effective since it requires Storm Fist/Shoulder Charge kills). Hunters have the Bladedancer's Hungering Blade (this is the second least effective since is requires Blink Strike/Arc Blade kills). If you don't want to specifically use those subclasses you can use a healing weapon such as Red Death, Suros Regime, or any legendary with Life Support. While all these perks won't stop the burn completely, it will bring your health back up quite a bit. So much so, you won't be one shot. Having high recovery is also good since it can drastically reduce the time you're out of play. With low recovery it takes you about 14 seconds to fully recover, but with high recovery it takes you only about 10 seconds. One last thing. Equipping armor with the "Reduced Solar Burn" Perk is also really effective. ~Counter 4. Blink/Evade. While blink was nerfed it's still an effective escape plan. If you blink to the side right as the firebolt lands, you can be out of range. The Nightstalker's Shadestep will completely negate any damage if timed properly. The Titan's Twilight Garrison can get you out of range, but won't negate damage from another source. ~Counter 5. Find cover. If you call bullsh*t on this it's probably because lag is what screwed you over. Hiding behind a wall is 90% effective. ~Counter 6. Stay there and fight. Most players want to ensure they get the kill, so it is highly likely they will chase you. They will also most likely continue to fire on you even if you are burning. The faster they get the kill, the less they'll have to deal with. You can still manage to trade (or win if you use healing perks or are good with strafing) with them if you're a good player. ~Counter 7. Bait the Warlock. This strategy is primarily for when you get tagged. Just wait around the corner with a shotgun, sidearm, or whatever and get them to come after you. Like I said in the previous counter, most players will chase after you. If they don't chase after you then they basically wasted a firebolt, unless one of their teammates kills you, but you most likely would've been screwed anyway since you were probably in a 2v1 situation. ~Counter 8. Kill the Warlock before the firebolt hits you. This won't stop the bolt, but it will negate the burn from taking place. This really only works if you have focused team fire though and should probably be a next to last resort. TL;DR - There are plenty of firebolt counters. I advise that you read them and try them out. These tactics usually work very well for me. If you have any other counters feel free to share them in the comments. Edit: Changed the title to hopefully grab more attention. Edit 2: Heh, didn't work. Edit 3: Power Check. 2 FB nades = 170 dmg 1 FB-ToF-VK combo nade = 162 dmg Warlocks can only have one grenade that burns. Edit 4: I'm trying to HELP YOU. Why are you attacking me you. You never even tried any of the tactics. You assume it won't work with hypotheticals. I've compiled these from experience and other players experience. Edit 5: Firebolts have a long ass burn time. This means their ttk is inherently long as well. A longer ttk means more chances at a trade or even a win in some conditions. Edit 6: Actually try them. Don't just assume they don't work. [spoiler]To assume is to make an ÄSS out of U and ME.[/spoiler] Edit 7: If your kd is good then why are you even here?

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  • Impossible, i refuse to believe there is anything anyone can do about the firebolt grenade. [spoiler]Says every scrub in the game.[/spoiler]

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  • Edited by Sixclicks: 5/18/2016 8:55:14 PM
    Reduce the burn time. That's all that needs to change. No other non-sticky grenade takes you out of the fight for that long with 1 hit regardless of the distance from the center of the blast radius. Many OP things are counterable in some way. It doesn't make them not OP though. It's the combination of the 14 seconds out of the fight, high overall damage, omnidirectional seeking, multi target seeking, and no damage drop off for distance that make them too strong. Particularly in 3v3 game modes. Do you know why Arcbolt was nerfed despite it doing less damage than Firebolts and having no ability to apply a burn?... because Hunters were running around with Lucky Raspberry (spawn with grenade energy) and tossing one Arcbolt and then hitting you once with Thorn for the kill. You can do that with Firebolts still now using Voidfang as the majority of high skill Trials Sunsingers do.

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    • I usually counter it by burning to death and then respawning.

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    • Bucket of cold water?

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    • This is such dumb shit that I'm going to assume it's bait.

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      • Edited by NoNameLikeIt: 5/18/2016 9:11:08 PM
        Your first statement is incorrect. They aren't saying it burns for 14 seconds, they are stating how long it will burn and the wait at one shot for you to start recovering any health back. Healing with all of those requires kills. Meaning you have to win a fight after being hit by a grenade and the burn effect. Not only that but it will still tick once and dead stop your healing while your below half health. Chances are they still win unless they cant aim a gun. Run into the grenade? Really? That would just make you get hit, if your team is out of it that makes no sense. Oh and run out of it? You cant, you get smashed in the back even if you try and shadestep most of the time. Run high recovery, so we all should play warlocks? Or have less health and speed just because of a grenade that puts you out of the fight. Not only that but it would almost kill you if your running a low armor build. Use a reduced solar damage, why should we have to run something for us to even have a fighting chance beat a AoE grenade? Again it just reduces a small amount of damage. Solar recovery doesnt even work because it ticks for so long it never gets to proc. Plus warlocks with ram, solar armor, radiant skin have so much health they can tank a golden gun. Totally not OP. Its just a build, god git gud, totally balanced. If you believe firebolts aren't OP when they are basically the easiest grenade to use, your delusional. When titans and hunters ran powerfully with their [b][i][u]SUPERS[/u][/i][/b] they butchered them, warlocks barely got a slap on the wrist and have a god tier [b][i][u]NEUTRAL GAME.[/u][/i][/b]

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        • I have a viable counter that works for me 70% of the time I shoot their grenade before it leaves their hand. If you do it with a sniper rifle it kills them.

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          • If you get hit directly by the Firebolt grenade, it won't fire the bolt or burn. [spoiler]#BuffFirebolt2K16[/spoiler]

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            • Edited by lIIume: 5/20/2016 8:07:30 AM
              The only real counter to firebolts is shadestep. There were "counters" to Sunbreaker, but that didn't mean it wasn't OP as shit.

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            • How dare you make sense! Do you know where you are?? [spoiler]Thank you. [/spoiler]

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            • If I remember correctly killing an opponent with Red Death while you're Burning stops the effect in it's tracks.

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            • Finally some guy is not crying for a fire bolt nerf. Thanks for explaining the 'decieted' members.

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            • This is a very dangerous subject to touch on. Lots of people are salty about the use of firebolts. Anyway, thanks for the tip.

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            • Just sit at the back of maps an snipe like most teams do now days.... Look we can sit back with 6 snipers and win games we are so talented!

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            • Edited by Navi: 5/19/2016 7:05:27 AM
              So what I got from this is either: 1: Run away (they used this argument for hammer of sol btw, and look where that got em) 2: Fight them head on with draining health and them only needing to shoot you once to end you. 3: Kill them with healing perks, cause everyone has a weapon or ability that heals you at the ready. 4: Jump on the grenade, when not many people have the reflexes and or the grenade landing too far out of reach to do so. While I admit there are ways to counter a warlock spamming firebolt grenades with max discipline they aren't very reliable ways and tend to end in either luck or you dying, I would only ask for either a small reduction to the time it burns you (and keep how much damage it does over all) or a reduction to how much damage it does so you aren't one shot by the time you stop burning. There are 2 other grenades for that class yet everyone assumes nerfing one grenade a little will end the class :P I'm sure everyone has run into a full team of warlocks in Trials with firebolts by now, I don't think I have ever seen anyone abuse a class so hard. Inb4 the "You're a hunter your opinion means nothing" comments.

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              • 7 seconds is a long time to be stuck out of a firefight.

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              • On a few occasions I've jumped high enough to only be tickled by the bolt and took almost no damage

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                • Don't be standing where they think you're going to be standing.

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                • Der r no cowntars 2 fur bowts

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                • 1. Situational (Fails if you don't have anybody to cover you/bait) 2. Situational (Only stupid to do against shotgunners w/out a shotgun) 3. Agreed 4. Agreed 5. Agreed 6. Agreed 7. Agreed 8. Agreed I agree with all the rest because in practically every instance your loadout dictates where they should be firebolting you on a certain part of a map.

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                • That last edit "why are you even hear?" What...? Also those all work, but the only viable ones are run into it, find cover and bait. But after you bait a firebolt there's a chnce the person can adapt making you punishable again. Evades are class specific (meaning titans get the raw end of the tick despite twilight), and fight a most likely loosing battle? I'd rather die behind a wall so a teammate can res me. Granted you can trade, but that's situational based in where you die and where your team is and the enemy is. The only real counters are shadestep hunters if you ask me.

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                  • Thanks man

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                  • At least half of what OP said is either blatantly incorrect, or extremely unreliable. He really must love his crutch subclass

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                    • Were Firebolts ever nerfed/buffed? Just wondering. Because I don't seem to remember all this talk about firebolts until the taken king trials......

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                      • Some valuable advice coming from a warlock Main to Hunter main since January, these are exaxtly the tactics I use against a sunsinger

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                      • O, O. COUNTERED.

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