[b]Introduction[/b]
[spoiler]First off, this isn't a new difficulty for raids nor nightfalls, it's a new gametype. Admittedly, this idea was based off of two things. The first thing is games like Agar.io, Slither.io, Wings.io, Diep.io, Vertix.io, etc. The second is Sword Art Online(SAO), a show where death in a game meant death in real life. Let me Explain a bit more below.[/spoiler]
[b]How SAO and io games relate to this idea[/b]
[spoiler]In SAO, death meant a permanent game over. That's how it is in most of the io games too. [b][i][u]Put most simply, you create a character, and if you end up wiping in a darkness zone, that character is deleted.[/u][/i][/b] That's how it best relates to SAO and the io games.[/spoiler]
[b]Changes, add-ons, removal of content(Warning: Long)[/b]
[spoiler]I'll start with changes to the loot system. Legendary gear and exotics will become much, much, much harder to obtain. The gear names would actually do what they say. [b]55% of the loot would be common, 30% uncommon, 10% rare, 4% legendary, and 1% of all loot would be exotic.[/b] However, in nightfalls and raids, The common and uncommon gear will have no chance of dropping, raising the chances of legendary and exotic drops significantly. Remember though, one wipe and everything you have is gone.
Next, Removal of content. Now, before your underwear gets in a bunch, hear me out. Experience bonuses will be reduced quite a bit. Instead of getting 2500 exp from a bounty, you'd get a tenth, so 250. Same with story missions. Instead of getting 1500 or 2300, you'd receive 150 and 230 exp. However, killing bosses will award much more exp. Killing a boss in a story mission will reward 500 exp, a strike 1500, and a raid 3000. Next, Rank up packages will drop much less loot. However, they are guaranteed to drop at least uncommon gear. Every 10 ranks, the lowest rarity of loot will stop dropping. For example, once I reach rank 10 with FWC, I will stop seeing green gear from my packages. This will apply to all everyone except the cryptarch. Also, PvP will not reward anything beyond blue gear.
Daily and Weekly activities except the raids and nightfall will be removed, along with legendary marks. Infusion will require a mote of light and 250 glimmer. All exotic questlines will be removed, and all exotics will be made obtainable through RNG.
Xur is a unique vendor, so he will receive unique changes. He will sell 1 piece of blue gear for each class, one piece of legendary gear for each class, and one piece of exotic gear for each class. The blue gear will cost 25 strange coins each, the legendary will cost 75 strange coins each, and the exotic will cost 150 strange coins each. Did you get this far? Cool, you get a cookie!
Finally, additions. This is where this gametype will be made truly hardcore. First off, the Epic modifier will always be active. Next, all enemies will be set at 10 light higher than the highest level in the fireteam. Each day, 3 random modifiers will be active in every activity.
There will also be a new crucible playlist. It would be rumble with level advantages enabled(needs a name, open to suggestions). To play, you must offer a random piece of gear. It will then generate a piece of gear depending on what was offered. This spoiler will show an example of what may happen.
[/spoiler]Say the follow gear is offered.
[spoiler]White Hunter Gauntlets 30 Defense
Green Handcannon 45 Attack
White Warlock Helmet 21 Defense
Blue Titan arms 61 Defense
White Titan boots 14 Defense
White Shotgun 22 Attack
The winner would be rewarded with A random Green at 32 Attack/Defense. Everyone else would get nothing.[/spoiler]
The formula for this will be in the following spoiler.
[spoiler]How to figure out rarity:
White gear=1
Green gear=2
Blue gear=3
Purple gear=4
Yellow gear=5
Find the average of all the gear, and then round to the nearest whole number. Look at the chart and there you go.
How to figure out Attack/Defense:
Average the Values, round to the nearest whole number. Pretty easy.[/spoiler]
[b]Extra Tidbits[/b]
-[spoiler]Hardcore mode would be completely separate from normal Destiny. You would not be able to send any gear over to hardcore mode from normal and vice versa.
-You would have a fourth character that doesn't share a vault with the others, and that would be the "hard-core slot"[/spoiler]
[b]Closing[/b]
[spoiler]In case you couldn’t tell, I’ve put a good bit of thought into this. If you have any questions or suggestions, type at me. Thanks for the read![/spoiler]
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Bump thread!
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Big fan of this idea as a separate gamemode.
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Its already happened. You can do it yourself too. Turn off your hud
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Hey Violet!
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It will never happen. Nothing to see here guys...... you're talking about a bungie game btw bruh!
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Cool idea. Insanely hard but cool. Imo you should really rework the crucible looting system. How you did the reward is teally really unbalanced even for the hc mode. Why would anyone put in a legendary or even an exotic when its barely worth more than a rare and there is a risk of losing as well. Thats all i could add. Otherwise i really like the idea. You really put a lot of thought into this.
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It's a cool idea But would be ridiculously hard
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Edited by ThisMahSwamp: 5/17/2016 5:18:41 PMWhen you say Hardcore, I immediately thought of Diablo 2 LoD Hardcore Ladders. That shit was legit. 1) There needs to be a ladder system that tracks PvE and PvP. In D2 they did it by monitoring your total XP gained. 2) Needs to be seasonal and each season brings exclusive items for that season that become available once the season is completed. (NOT console exclusivity, but seasonal exclusivity) 3) If you manage to live through the entire HC Season, all items transfer to your normal stash.
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I like the idea.
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Automatic dislike because mention of Sao
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No shield, but only primaries. No special or heavy ammo
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I was expecting a PvP game mode. For example, like Inferno with the special and heavy spawns restored but no shields for a quicker time-to-kill than normal Crucible. A mortal mode sounds interesting for those looking for a greater challenge, but would need the rewards to be proportionate. [spoiler]As always with your threads, inb4 title change[/spoiler]
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Lost me at sword fart online
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As a SAO fan, i kinda like this idea. But since i am kinda scared too, why not make it a bit different. Instead of throwing the entire game around, why not keep it like this for the 3 characters we have now. Those will not be effected by this game mode. Instead, we get a 4th character slot just for this idea. Its not connected to your vault so gear sharing is not allowed and possible. That character is only used for this gamemode. That way, we dont have to be scared to lose our current characters ;) [spoiler]But tbh, i am hoping more for a full SAO game that follows the idea of the game Sword Art Online. So a full online (social) multiplayer game that follows the rules of SAO. You die, you are out. Only thing as a gamer since my life is not at stake in that game, is that all gear and items will be stored untill you reach the requirement level for that gear again. If a game like that comes out, i will straight up buy it and play only that. [/spoiler]
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Hits red health and goes to orbit
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Too long but I think I know what you're saying... and I don't think it would work as a mode but bungie could release a mini dlc that enables creating a new character (4th) and that one is in only hardcore servers
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Awesome concept but it needs to be tweaked if it's going to be viable at all.
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So you want me to lose my year one items ;-;
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Sheit let's be honest little light. Playing with lfg teams and squeakers is Hardcore enough!!
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The entire thing will consist of Warlocks running a self-res build. That's my theory, cause that's my first thought.
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This could possibly work standing alone as a separate game, but this is so far from Destiny that you would have to change the name if you implemented it
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I'll take it, more strange coins for me!
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I posted this in year one asking for a mode like this but referenced Diablo 3 where I am a hardcore advocate. The idea of perma-death doesn't appeal to some people but I would certainly make a character. Imagine making it all the way to the Oryx raid having not died once. This would be insanely difficult in Destiny since most enemies can kill you pretty quickly but I'd still give it a go. There are very few things in gaming that offer the rush that a hardcore mode does. Nothing will get your heart going as much as having the character you've spent hours on almost dying. It's actually pretty awesome. I would love to see this mode in Destiny. Sadly, I don't think this will happen because this community lacks the maturity. All in all it's a great mode and a solid idea but I wouldn't get my hopes up.
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A poll from Valerie that would appear to be mature and not trolly? What is this? #TitanMasterRace
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No every single time I vote you edit. No
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I would die so quickly and break my destiny disk and then my PS4