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#feedback

Edited by Killlerschaf: 5/20/2016 4:46:39 AM
59

Bungie pls: Bring back reforging

I'm sure every dedicated Destiny player has thought about getting the Grasp of Malok at least once. I did as well. Even more than once. But every single time I come close to farming it, I remember one essential thing: I'm totally gonna grind Omnigul for 24 hours straight to have a chance at a good roll. That's definitely fun and I definitely enjoy it. And I will definitely do it. That's also why I already have a Grasp of Malok... Oh wait, I hate all of these things and will never get a grasp. If we could rerol weapons however, I would do the grind at least once. I then remember that rerolling also balanced the PvP, because it removed the RnG component and put an emphasis on skill. Before and after HoW, if your shotgun drop didn't have max impact and range, you couldn't do anything against someone who had the luck of RNG gifting him the god roll. The difference between these rolls is so immense, that it literally substituted skill. Let's not even talk about a sniper with shortgaze, hidden hand, unflinching and quickdraw, vs a sniper with a longview SLR20, exhumed, partial refund and rifled barrel. RNG should never dictate your ability to compete long-term. And as someone who has 11 days in the Crucible and has not gotten a single god roll without reforging on anything... I would say that removing the option to reforge was one of the worst things to happen. Concerning god rolls and their prevalence/importance: Reforging was never the issue with god rolls. The issue has always been that 3/4 of all the perks are straight out garbage for absolutely every imaginable PvP play style. There is pretty much one specific god roll per weapon type, and that is only due to limited perk viability. ARs need to be bullet hoses with max range/stab, PRs need max fire rate, max stab and headseeker/HCR/Glass half empty, Snipers need shortgaze/ambush/quickdraw/snapshot/hidden hand, HCs need max range and range at all costs with HH or LiTC, Shotguns need max range with max range (old god roll would be knee perks/rangefinder/rifled barrel/aggr ball on a Matador/Felwinter). If 3/4 of the perks would actually be useful, there's a point to be made how you would want to have multiple weapon duplicates with specific rolls. Which actually makes the grind for weapons useful again and enhances playability far more than what we have right now. Or even had in the HoW (even though that was already better). Not just tedious and skill substituting. TLDR: Read the post.

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  • Yeeea.... No rerolls. Its not balanced at all, and when they brought it in, it nearly broke the crucible cuz people just rerolled for shot package or range finder for shotties, head seeker and perfect stability for pulses to 2 busrt you in the dome. And... Those were pretty much the ONLY weapons people rerolled for crucible. Although itd be nice for pve BUT pvp dictates pve changes pretty much. Also if they brought in rerolling theyll just reduce your chances of getting the weapon u want to make up for rerolling watever perks u want. So theres really no point. And id rather die to a few people with god roll weapons than abunch of noobs who just rerolled easily for godly perks. PLUS it takes out the fun of getting decent perks on a weapon u really wanted. Like my soul stealer claw(similiar to the doctrine) has counter balance which makes the recoil easy to control, but that was the only perk that was good. Didnt get any stability perk on it so i had to learn to use it to its potential and now i rekt kids with it cuz i had to master it. And thats wat weapons should be. Rerolling will just take the time for u to learn your weapon and pretty much gives u a freebee and cuts u short of being a better player. Comming into yr 2 i was horrible at cruciblr cuz i had a god roll hopscotch pilgrim that 2 bursted people easily. So i pretty much had to start over and learn the weapons. Hope this is enough to convince u about not bringing back rerolling

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