Unreal Tournament, loved that game, used to play it with the guys every Friday after school. If you thought landing headshots in Destiny was easy, dude, it's nowhere near as easy as it seemed to be in UT. I remember thinking awww crap, hit the far wall again, but wound up with a spectacular headshot of an enemy who happened to be jumping semi near the sightlines of my shot. It was almost like those things had Truth (pre nerf) tracking.
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A friend of mine quit for the day during a LAN party when I no scope head shot him when I was in the air on a low gravity jump match map. I wish I was making that up because of all of the "360noscope" memes, but this happened back in 1999-2000. We regularly played instagib ctf matches on that map, with low gravity and jump match against godlike difficulty bots. Those were rough. But man were they fun.
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Impact hammer: taking corner/door camping to a whole new level. Also loved bouncing the ripper around corners or at the wall in front/above me and getting those kills from people trying to rush/chase me. But I think my all time favorite has to be the flak cannon, lobbing those flechette packages downmap and getting multikills when the opposition wasn't even in visual contact. Really wish destiny had more indirect fire/artillery-esque options. Aside from lobbed supers and grenades, everything appears to be line of sight type weapons, maybe with a bit of curve to their flight paths. Imagine playing maps like rusted lands or frontier with something like a mortar? That would take butthurt to a whole new level xD
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One of my friends used the feign death button. Let the other guy who was chasing him and shooting him run past. Then he stood up and shot him in the back with the flak cannon.
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Dude, yesss. Pulled that one over so many times on my friend, he just never seemed to learn. Then he went and turned it on me one day, boy was I surprised.