So this stuff that drops with Light Level 3 and values of zero for its Intellect/Discipline/Strength: I can see what perks it has, and which two of those three stats it will have, but no idea if it's any good/how high those stat values would be after infusion.
I've been using Tower Ghost for Destiny to help me determine which armor will have the highest stat values, but all the light level 3 stuff shows up as green, as if it was all going to have high stat values that would help me reach "Tier 12," but that can't be right. I mean, even my Generalist Ghost Shell (the original white one, which[i] can't [/i]be infused) shows up as green.
So, anyone know of a way to know how good it could be without infusing it first?
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Edited by NewClearSnake: 6/3/2016 8:51:57 PMPUTTING THIS HERE FOR THE RECORD AND SO I DON'T FORGET: I had a level 3 Spektar Bond received from Sterling Treasure. It had Intellect, Discipline, Pulse Rifle Focus, Machine Gun Focus, and Vanguard Reputation nodes. I infused into it a level 287 Bond of the Tilt that had Discipline, Strength, Hand Cannon, Rocket Launcher, and Crucible Reputation nodes. In other words, in the infusion fuel, every node was different than from the target. The base discipline and strength stats on the infusion fuel were 20 and 20; it was categorized as green by Tower Ghost for Destiny. (Naturally all stats were listed as zero on the target.) AFTER infusion, The target Spektar bond had nodes for Intellect, Discipline, Pulse Rifle Focus, Machine Gun Focus, and Vanguard reputation. SO, TO ANSWER AN EARLIER QUESTION, NONE OF THE NODES CHANGED. Also after infusion, the target Spektar Bond had intellect and discipline stats of 20 and 18, respectively, and was also categorized as green by Tower Ghost for Destiny. SO, it did not take the same stats as the infusion fuel (which had had no Intellect node and 20s for both discipline and strength). More experiments necessary.