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Destiny

Discuss all things Destiny.
6/6/2016 1:31:13 AM
342

The Problem with Destiny's Exotics

Exotics should be god-tier, better than other non-exotics

4310

Exotics should be on the same level as non-exotics

263

Down with Exotics, fast fire legendaries 4 lyfe

111

My personal story [spoiler] Recently, I took a very, VERY long hiatus from Destiny to play most of the new games that came out (i.e. Overwatch, Doom) and some old games (i.e. Halo series, Bonerlands, etc). Keep in mind that before I took this break, I'd played Destiny almost every single day for a year and a half. I was playing Doom when I was using the "Double Shotty Combo" (both combat shotgun and super shotgun) and I was top of the leaderboards when I thought, "This shit needs to be nerfed", followed by, "WHAT MANNER OF SISSYNESS IS THIS? Just because something is performing well, it needs to be nerfed?" That little voice in the back of my head said that that's how Destiny manages to keep it's exotics in check. Then it dawned on me, that feeling I hadn't felt in a long time. I was having FUN in Doom, where I hadn't had fun in Crucible since before HoW, before the dark times. At that moment, I realized something.[/spoiler] DESTINY'S FANS HAVE RUINED THE GAME: A History Lesson [spoiler] When Destiny launched back in September 2014, exotics were described as the best of the best, weapons obtained by feats of strength, the hardest activities in the game, etc. Ok, maybe all that didn't pan out, but the part about the best of the best was at least still true. Ice Breaker hit like a truck and had ammo to spare, Invective was the only true fully automatic shotgun, Gjallarhorn was the best boss melter in the game, Red Death could keep you in the fight longer, a Crucible gun with Crucible lore, designed for Crucible, The Last Word had an actual reason to hip-fire, Thorn not only stopped Regen, but also did damage. Then came the Mythoclast, the first gun worth calling a nerf for. The fair few people who actually got the gun, or got paired up realized this gun was broken. People getting 4 shot cross mapped, killed through walls because of Fusion rifle hit-scan, other nerf-worthy incidents. Bungie stomped out a weed before it became a problem, good for them. Then came Suros. A little less nerf-worthy, but certainly a problem. Then all was good, a few patches here and there, but nothing compared to the newest meta; The HoW Meta. Thorn, TLW, and Red Death. The 9 months meta. Thorn was kept in check by a low ammo count with slow reload. The Last Word was kept in check by actually requiring skill to accurately hip-fire. Red Death was always a good choice in Crucible. Then Thorn's ammo count was buffed to 150%, with a reload twice as fast, The Last Word was glitched to not require hip-fire, and Red Death was thrown in as practically the only counter for them. Ever since then, the Forums are constantly plagued by calls for nerfs, buffs, outlandishly ludicrous changes to be made, leading to the destruction of the best weapons in the game.[/spoiler] EXOTICS ARE NOW MOSTLY OBSOLETE [spoiler] Think back to when you got your first exotic. You probably didn't get it fighting the Gas Wyrms of Jupiter, or helping to defend Twilight Gap or the Battle of Six Fronts. You probably got it from something mundane, like as a Strike reward or bottom of the team in Crucible or being a dreaded Xurner. But it didn't matter, it was special to you. "Wow, this weapon shoots poison!" "My gun reloads after every kill!" "This rifle regenerates ammo, that's so cool." It was a magical moment for most all of us, a weapon to be proud of. Now think about someone who just picked up the game recently, someone who is running around with his gunsmith Suros auto rifle rolled with glass half full and focused fire. He places 3rd in the crucible and gets the Suros Regime. "Oh wow, an exotic!" He compares the stats. "My legendary is better in every single way to this crappy exotic." His friend, with equally bad luck, finishes King's Fall and gets Thunderlord. But wait, he rolled a Qullim's Terminus with feeding frenzy. Who needs to waste an exotic slot when you already have a weapon that does the same job, and then some. Now their 3rd friend has ridiculously good luck and gets a god-roll Grasp of Malok on his first run of the Omnigul. When he gets back to the Tower, he decides an engram and gets Bad Juju. "Oh yeah, new exotic!" But the stats on Bad Juju are worse than Grasp of Malok, and he's already got 100% Intellect.[/spoiler] As it stands in the game now, there are very few exotics worth trading a legendary equivalent for. The Last Word has lost any reason to be hip-fired anymore, Suros feels like an overshined legendary gunsmith order, Tlauloc feels like a poor man's Mida Multitool, which is one of the few surviving exotics, almost every heavy machine gun being used is Qullim's Terminus, Thorn shoots tickle darts that do no damage and last about the time it takes to blink, Touch of Malice is literally only used on Oryx and Sisters, I could go on but I think I've made my point. Most of the current Exotics in this game don't really feel 'Exotic' anymore. They just feel like workhorses with a different paint job, and are often times outclassed by other legendaries, or their class it so rigid that there are better options for almost every single activity. (Looking at you Dreg's Promise) Exotics are becoming nothing more than novelty items, things to be flaunted, then switched out or used as a joke. I, for one, can no longer stand the abuse and mistreatment of Exotics any longer, but you can help for just pennies a day. Call 1(800)-555-EXOTIC to cast your vote on whether we should keep exotics on our level, or elevate them to their previous godhood, or just select a choice above.

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  • I don't care about the rest, but Doom Multiplayer is garbage. Things there need a buff to be competitive, only a few of the weapons are viable. That sniper load out is pretty much going to win you games, you could suck at aiming and it'll drop your enemies.

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    • Is there exotics in other games that are better? Titles miss leading

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    • It's because bungie decided that they wanted exotics that look cool and do a unique thing. Rather then be a powerful upgrade. That's why nearly any strong exotic is either back in year 1 or nerfed into the ground (rip last word.) Maybe exotics would still be strong if we had unique ways to get them like a quest. Rather then making most of them RNG.

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      • A big issue that I have with exotics now is how easy it is to obtain them. Other year 1 players will remember how exciting it was to get exotics from strikes and crucible. That's why I laugh when I see people complaining about three of coins drop rates, because that has essentially ruined exotics feeling special ( along with 90% of them being outclassed by legendaries). I hope that with Rise of Iron and Destiny 2, that they go back to the old way to where you work your ass off for gun or piece of armor that makes you feel like a legend.

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        • Bad juju is way better than the grasp lmao, also I don't think quillims terminus rolls with crowd control my friend.

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        • I remember when i got my first exotic bounty, grinded bountys two months straight. Then it popped up. I died.[spoiler]picked thorn couldn't finish the last part of the bounty untill another two months lmao[/spoiler]

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          • I agree with a lot that you said, but that is why I actually use Telesto most of the time due to its uniqueness and effectiveness.

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            • Other than Mida I don't use exotics. They are just fuel to upgrading my legendary weapons.

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              There are some that are actually worth the slot, but those are far and few between. I think they should either make it so you can equip more than one exotic or make all exotics powerful enough to justify only being able to equip one.

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            • Edited by kaleb730: 6/6/2016 8:42:52 PM
              I just realized the other day that I haven't been running an exotic weapon a good portion of my play time. In crucible I might throw on Monte Carlo or Invective. But in PvE I usually run Hung Jury, Susanoo, and Quillums

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            • Edited by Aerios: 6/6/2016 8:41:52 PM
              Where's the don't care option?

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            • Edited by KannibalKlown: 6/6/2016 8:20:29 PM
              At this point, I think a lot of the "NERF!" rage on the forums is fake. They just want to mess with people -- whether it's the gamers or perhaps Bungie themselves. To take away something people like to use or do. Or perhaps they just want to say "Haha we got you guys to do what we wanted!" Just about every "nerf!" post I see is pointless... the weapon or power or action being used is fine. It's just that they're not trying to counter it properly. And while I can understand some people probably do believe X is too powerful... I have to imagine some of the people posting due threads and constant-bumping are doing it just to troll the game. There's some borderline stuff out there... but nothing worth raising a fuss over.

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            • Edited by TrulyDontCare: 6/6/2016 8:08:03 PM
              I don't think they should be inherently more powerful. That would create a huge imbalance. Personally, I think they should reward the user for using them in unique ways or with extra skill. I think that's what most of them do (and why Gjallarhorn is gone). Dragon's Breath is insanely powerful, but only when used in certain situations. Sleeper is too, but only if you land crits and it's usually not practical on most other enemies. In PvP, NLB is a primary that allows for 1-hit kills, but is only usable if you're skilled. Same with Universal Remote. First Curse can actually outshoot just about anything, but only if you can aim well and use cover and speed effectively. TLW is amazing, but only if you use it like no other hand cannon. I could go on and on. Most exotics are wrecking machines, but only if you use them in unique ways. A weapon that is just more powerful is cheap. Rewarding skill is totally different.

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            • What does it matter? They should have god rolls and do earth shaking stuff. However everybody who doesn't have a particular weapon will just *SCREAMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM* for a Nerf on each and every one of them one by one.

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            • Bumpity-bump [spoiler]Thorn can stay useless, though. It deserves death[/spoiler]

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            • I just want a +5 Sunlight Straightsword In Destiny that would make a god tier exotic ;)

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            • I find myself not always using an exotic in any weapon slot. I feel that most of them you use for fun. Like I've been having a blast with The First Curse. I have way better legendaries, but I use TFC just to use it. Some exotics serve their purpose only in really specific situations. It all depends... But some do need some boosts or help.

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            • Edited by CookieNiki: 6/6/2016 5:50:31 PM
              PvP is ruining all weapons in this game, that's why the best option for Destiny 2 is to keep PvE and PvP completely separated.

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              • exotics arent exotic anymore because of all the pvp twitch whores who want ToO to be a sweaty snipe fest id say 95% of nerfes are down to pvp anything that could counter act snipers has been nerfed thats why tlw was the last to be nerfed because all the head glitchers could just hf if anyone got close thats why the most op exotic now will be the last to get nerfed the universal remote because its just basically a sniper

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                • -Exotic -Legendary (great rolls) - -Legendary (ok rolls) -Legendary (bad rolls) - - -Rares - - -Uncommon ' - - - -Common Should be tiered like this

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                  • Some exotics are amazing. The rest are just exotic shards

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                  • Exotics , should be just that. Not everyone can get them or have them. But through doing bounties and having to grind to get them.

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                  • I think for PvE exotics should feel amazingly powerful. The way they feel now they could let us equip primary special and heavy exotics and it would still not be overboard. I don't understand the harm in letting us feel powerful in PvE content...

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                  • The problem with exotics now is.........to make more 'balance' across the board different classes took hard hits. Even in year 1 you still had tiers of exotics with Gjallarhorn reinging supreme. There were some legendaries that were better than exotics (i.e. Black Hammer, VoC, Fatebringer). Since we don't have elemental primaries (except Zhalo) and everything has been nerfed to crap; this is why the guns feel so lackluster. I will admit though with the push for variety, every now and then you can get a pretty unheard of gun with good rolls which is what I guess what devs were going for. Either way I personally feel that if they brought Gally back things would be much better

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                  • If you think Tlaloc isn't exotic then you haven't used Tlaloc. Unfortunately the same can't be said for the Fabian strategy.

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                    • Exotic =/= better. I'm sorry you kids can't wrap your meager brains around that.

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