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Destiny

Discuss all things Destiny.
Edited by Kaendael: 6/7/2016 2:44:17 PM
136

Destiny WILL NOT last 10 years unless..

It simply won't unless destiny's future games add An actual story Dedicated servers Content that isnt cut Balanced pvp Better PR No Time Gated Content Matchmaking for Endgame content Discuss. Edit: So many bungie white knights defending their shitty decisions and PR lmao Edit: Keep bringing the salt. Offtopic master forum race. This place is just filled with cry babies Edit: oh look we're trending. Don't even bother replying anymore, you kids are just wasting your time.

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  • Edited by julianwelton: 6/7/2016 7:08:49 PM
    This is the stuff I would start with, not in any order. Important ones are in bold. [b]1. A greater focus on storytelling for the main game and expansions.[/b] [b]2. Tons of loot. Whatever Destiny has now x10.[/b] [b]3. Exotics that feel and look exotic. Useful unique perks etc.[/b] 4. Fire whoever designs the Titan armor. Almost all of it looks like shit. [b]5. Rewards that fit the activity and the players level. If you're at max level you should never see blue engrams/items.[/b] [b]6. Activity specific loot. For instance set items that can only be obtained from Nightfall, Raids, Strikes. We have a half-assed version of this now but it needs to be fleshed out.[/b] 7. A real reward for dailies. [b]8. Do not make all previous content obsolete when you release new content. It makes the game seem small and boring.[/b] 9. If you're going to have multiple towers have a way to fast travel between them. Nobody wants to load out to a loading screen to load into a loading screen to get to a tower, grab a bounty, and load out to a loading screen. [b]10. Separate PvP and PvE. They are two completely different game modes and neither should have to deal with the nerfs/buffs of the other.[/b] 11. Make a PvP mode with no supers, no heavy, and limited special. 12. PvP players shouldn't have to grind PvE content to stand a chance in PvP (not a PvP player but I bet this is something they want). 13. No currency caps. [b]14. Optional Matchmaking for all activities.[/b] 15. Four players instead of three for normal activities.

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