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Destiny

Discuss all things Destiny.
originally posted in:University of Light
Edited by Porcratus: 10/4/2016 9:29:02 PM
7

G/RnD Brimstone Brawler - Sunsinger Build

[url=https://www.bungie.net/en/Forum/Post/205937555/0/0]Guardian RnD[/url] Ghost open a line. Fellow Guardians I bring you fire. Fire in the form of Light. That is the way of a Brimstone Brawler. Utilizing the Claws of Ahamakara and Monte Carlo I hope to show the fiery strength a Sunsinger can bring to bare. Here I will display the facts and results of my work. My hope as always is to find new ways for us to be powerful. Go here if you wish to sign up to join me to volunteer to test this tactic. All will be filmed and voiced over for the results. [url=https://www.bungie.net/en/Forum/Post/206507538/0/0]Sunsinger Recruitment[/url] ------------------------------------ Let us begin. These will be the conditions and criteria I and others will test within. ~[b]Sunsinger[/b] //[i]Song of Flames[/i] or [i]Radiant Skin[/i], Use Radiance aggressively to maximize kills and orb generation. [i]Self Res[/i] encourages a defensive or reactionary style. //[i]Brimstone[/i] Focus on kills. Kills are rewarded with an explosion. Strength Cooldown is increased as well. //[i]Sunburst[/i] Scorch Kills in the Crucible and Vanguard Activities can spawn an Orb. This is almost 100% garenteed. //[u]Note[/u]: Brimstone Kills count as Scorch Kills. So double kills in this method produce multiple Orbs. [b]~Monte Carlo[/b] //Variable Range and Stability mid RoF AR. //Agressive Ballistics and High Caliber provides a closer and stronger style. //Smart Drift Control and Send it support a long ranged high accuracy style. //Hip Fire increases hip fire stability which assists a Melee focused style. //Monte Carlo Method - Recharges on hit and can refill on a kill. This is a key point of the build. If you have no Strength Charges then use MC to get them back. ~[b]Claws of Ahmakara[/b] //Dual Charges allow for consecutive Brimstone kills as well as a better cooldown efficiency. ~Any Shotgun that has Cascade or/with Close and/or Personal will synergize incredibly well. ~[b]Max Strength[/b] //Cool down of 25 seconds is crucial for this tactic to work. //Flame Shield is 33 seconds. //Brimstone decreases the cool down to 9 seconds. //Radiance Further reduces the cool down to 3 seconds ------------------------------------ [b]Strategy[/b] When you have a Strength Charge, focus on getting Scorch Kills. This generates Orbs, possibly multiple with Brimstone or weakening enemies enough for easier follow up Scorch Kills. This strategy to is utilize Scorch aggressively to generate Orbs. In a Team of Brimstone Brawlers, the idea is to generate as many Orbs as possible neutrally so that teamates can use Radiance as often as possible. Generating more Orbs for more Super usage. ------------------------------------ [b]Synopsis[/b] Here I shall post the results. Which will include Crucible and Vanguard numbers as well as a Video documenting the results and how I got the numbers I claim. Once the project is completed I will move it to #Feedback. If you have feedback to give I very much welcome it and again click here for the recruitment post. Again all will be filmed and voiced over.

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