Tripmines couldn't kill before or now. Throwing knife got nerfed for no reason. Bladedancer got smacked. Titans and Warlocks, however, got hit with a pool noodle in comparison.
Edit: the replies are pouring in, thanks!
Edit #2: When I say tripmines don't kill, I mean against any guardian with a decent amount of armor, since 197 will not kill at least some guardians. I went to tripmine for a couple games, then immediately switched back to incendiary, mostly because it doesn't matter what armor you are 205 damage will kill every time
Edit #3: Wow. Incendiaries got ninja nerfed. It's like they're ramming swarm grenade down our throats. Instead of doing 7 damage per tick, now it does 4. 170 + (4*5) is 190, barely enough to kill a low armor guardian.
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Edited by Angelis101: 6/15/2016 4:17:34 PMTrip mine nerf was needed as well as the 1 hit kill on low Armor throwing knife. I've been on the receiving end of it from time to time. Also the only difference is now i don't feel like I'm forced to run max Armor on my sunsingers just to avoid tripmines. They're still just as deadly on the right scenarios. But now you just can't throw them and get kills. Kind of like every other gernade in the game. Minus incendiary which has to directly be at your feet to kill you. Edit: hunter had always been the dominant PvP class fir a reason. All this update did was pull them down a bit to balance out with everybody else. I actually enjoy playing more than teams of shade steppers and mixed hunters all day.