Disclaimer: this is not a shoulder charge Nerf post
I saw the balancing the other day and I think the changes made to hunters was good. Coming from a hunter, the changes are overall pretty positive for all classes.
But one thing
The Nerf itself doesn't make me salty it's the logic that goes behind it and here's why
Shoulder charge: Kills on one hit
Throwing knife: Does not kill on one hit
Shoulder charge: Same damage on every part of the body (enough to kill)
Throwing knife: Increased damage on head (not enough to kill
Shoulder charge: Doesn't use a melee charge
Throwing knife: Uses a melee charge
Shoulder charge: One and done melee
Throwing knife: Melee with travel time and drop
So shoulder charge is getting one hit kills left and right, but when a throwing knife hits an enemy in the head, has incendiary knife on, and happens to be thrown at a low armor target, it gets nerfed so that it does less damage. Why? So boohoo it doesn't burn a low armor guardian to death on one clean precision hit
I thought gunslinger was a class that rewarded precision
Explain plz
Edit; for those that need clarification out of context, this is what was put out during the class balancing
[quote]The Throwing Knife was creating some frustration, especially with the Incendiary Blade upgrade, so we nudged the damage down slightly. This will ensure that low armor players can’t be killed in a single headshot (with the extra burn damage from the Incendiary Blade upgrade). [/quote]
Edit: I do understand that I'm comparing two very different abilities in this, both balanced in their own way. I think overall it was not a good decision to compare shoulder charge and throwing knives on the same level.
However, my opinion still stands that if a hunter is able to land a precision shot while equipping the incendiary knife the Hunter deserves to have their opponent burn out, especially a low armor target.
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My experience with throwing knives in pvp are limited because I simply don't play pvp much and when I do I do not lean on my knife. But, pre nerf none of the three knife perks could give a ohk. The incendiary blade seemed to do less precision damage, but did tag the target with a dot. I always ran the juggler perk as it did more precision damage upfrount and opted to throw my knife as a kill shot on targets that were moving toward me (rushing titans trying to shoulder charge). Targets moving side to side were never a good target for a throwing knife in my experience. Aim assist helped me miss a side to side target more often than anything. The knife didn't need a nerf, but I'll test it in the iron banner and see if I notice a difference. I may need to put one additional shot into that Titan coming at me before lobbing my knife, just hope I have time or I'm going to start crying nerf.