With the content included or not included in games today, are the prices of today's games justified?
I believe that depending on what content the game includes the price should be lower than the typical $59.99 US or whatever it is in other countries. Because they are such an easy example. Look at FPS games. FPS games that only feature a Campaign or only feature Multiplayer must meet certain requirements before the developer is allowed to charge full price for the game. If it only features a campaign, that campaign had better be atleast 12-15 hours in length on average on the easiest difficulty. Anything less isn't worth $60.
Same with a FPS that is only Multiplayer. If you don't have a minimum of atleast 15 maps and feature some form of FFA, TDM, CTF, KoTH, Dom, Demo, S&D, etc. You know the typical FPS game modes, you don't get to charge $60.
Opinions? Ideas? Thoughts?
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Edited by jorge40Rgm: 6/30/2016 6:45:26 AMTo be honest I don't know what the f*** had happened to the gaming in general for the last 10 years. I remember a time,that when you buy a game You bought to it's fullest it had everything,no complains,no errors no nothing only what you bought(of course if there was a sequel it was worth buying,it was worth the excitement and intrigue) but now I have seen a lot of shi^t with only one game.*Promo* buy this and you can add some extra(whatever) ,they are now what we called now DLC.I remember a friend who wasted $20 in a game for the DS console and for what?so he could buy some character that were already in the game?Now that feels like their stealing right in our face.It is very frustrating and disappointing to see that the games one buys(cause we are interested in it)are not truly completed/done.I feel sometimes that I'm just buying half a game and that they are fooling us really hard. Sequel is what makes a game(and it's producer) rich in every sense. ex: Halo(Bungie) is a great example, Assassin Creed, God of War,the COD series,and much more that I can't remember right now,but you get the point here...And to be honest I don't think the games that are at $59.99 are not worth spending,at least in my opinion.
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I like how you are stating your feelings as facts but then ask for opinions. Pretty funny. I think it's an entitled question. If you can't afford to plop 60$ on a game you shouldn't be getting it. If you believe for a single minute that the game might not be worth your money then don't buy it. Overwatch to many isn't worth 60$ on consoles. I say it is. and i'm -blam!-ing poor. I'd also love to know your source for where you got those arbitrary numbers stating the mandatory amount of content to be worth the price. Please do link it.
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Depends.
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Edited by wojo55: 6/23/2016 1:31:19 AMLike you said I'm fine with it ASLONG as the mode you have is brimming with content at release. Not this free content shit down the road. If you release as it is then you charge for it as it is at the time. Looking at you battlefront and overwatch. Unless you a PC player because we didn't get -blam!-ed over like console players did.
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Depends. Single player/multiplayer only games could be sold at full price if they have enough content.
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I wish certain games would let you buy whatever portion of said game you'd want. Maybe charge $40 for mp and $20 for SP. Of course it depends entirely on the game. Such as if it were Uncharted $40 for SP and $20 for MP.
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I don't mind multiplayer focused games such as Overwatch. I've already got my money's worth, that game has longevity. A game such as Uncharted 4 isn't worth full retail, because it won't last long, you'd be lucky to get twenty hours. I believe short single player games, should be priced lower. Times are changing...
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They can charge whatever they want, I couldn't care less. As long as it's reasonable to me personally it shouldn't matter. Like right now I would pay $100 for kingdom hearts 3 and i would pay $1 for overwatch. Just depends what's in it for me, if I find a game overpriced for its content I will just not buy it, simple as that.
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Edited by Z6E1Z9O: 6/22/2016 5:45:33 PMNo,even if the developer promised content over time Ahem.....over....ahem....watch.....ahem
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Almost every game nowadays is lacking a certain content, so...
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If I value it at 60, I'll happily pay 60.
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The Sense of entitlement is strong with this one. Let developers make what ever the hell they want, they already get enough shit from their publishers they really don't need a bunch of ingrate children making their lives harder by forcing them to conform to check lists. You want more bang for your buck? Vote with your wallet and only buy games that meet your standards.
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Not all games are created equal. Not everything is gonna have every feature just because it could. That doesn't necessarily mean it's not worth the money. Again, it's up to each individual to decide which games they think are worth the money and purchase or not purchase based on their own values and beliefs.
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Blame the consumer, not the company.
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Edited by MacheteSquad: 6/19/2016 11:41:39 PMA creator should be allowed to charge whatever they want for their product. It is up to the consumer to decide whether or not they will pay that price or not. You don't think a game should be $60 dollars because it doesn't have something don't buy it, pretty simple.
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Edited by weirdboy99: 6/20/2016 1:37:19 PMTo be blunt I think it is the gamers that own that responsibility. You pay what the price is if you feel if it is worth it, and if you think the game has not enough content for the price of it then don't buy it at launch. That is why you should not preorder games you know nothing about and why you should get informed about a game before buying it. If you bought a game which you feel was to expensive for what is offered it is frankly your own fault.
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Edited by Onxide: 6/22/2016 1:53:43 AMIt depends if the content is released as free DLC. I honestly don't mind this idea, it gives me an incentive to play and look forward to more content and activities.
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No. I hate the checklist approach to games. Developers should not feel the need to follow specific guidelines to success, but rather should develop in unique ways to make their own success.
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Edited by CapoBlue: 6/22/2016 5:28:45 AMIMO all games should include a story, MP and at least one mini game. BUT! If it has like say a solid MP or story then it is worth it. It all depends on the gamers decisions on what they like and want. If you think about it games are like food.
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I hate the checklist mentality that people get when it comes to games. It pressures the developers into making content that they might not want to make, for better or for worse. By saying that "if you don't have a minimum of 15 maps, then your game isn't worth the money," you're essentially telling the developers what product to make. Let the devs make what they want ffs.
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Yea, this shouldn't be a thing. That much regulation on any market is never good. If we want developers to give us more bang for our buck we should vote with our wallets.
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If people aren't happy with the price of a game, wait till the price drops. There shouldn't be regulations on how much content is given for any set price.
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Edited by Shag6: 6/21/2016 1:52:35 PMIt's called capitalism. They set the price. You have to decide whether or not the product is worth it. We cannot blame companies for their supposed lack of content if we continue to buy their product regardless.
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What kind of question is that?
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Well it depends on the person and their expectations. I don't think there really is a way to describe it, if I had to be honest A small example would be as follows: a game with many, many collectable's is worth alot to this one guy, who enjoys that kind of thing. while to another person, it would be a waste of time and value because it's the same repetitive thing, done again and again. One man's trash, is another man's treasure.
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Edited by Pahvi: 6/21/2016 1:53:30 PMDeveloper/publisher sets the price, you decide if worth it.