With the content included or not included in games today, are the prices of today's games justified?
I believe that depending on what content the game includes the price should be lower than the typical $59.99 US or whatever it is in other countries. Because they are such an easy example. Look at FPS games. FPS games that only feature a Campaign or only feature Multiplayer must meet certain requirements before the developer is allowed to charge full price for the game. If it only features a campaign, that campaign had better be atleast 12-15 hours in length on average on the easiest difficulty. Anything less isn't worth $60.
Same with a FPS that is only Multiplayer. If you don't have a minimum of atleast 15 maps and feature some form of FFA, TDM, CTF, KoTH, Dom, Demo, S&D, etc. You know the typical FPS game modes, you don't get to charge $60.
Opinions? Ideas? Thoughts?
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Edited by weirdboy99: 6/20/2016 1:37:19 PMTo be blunt I think it is the gamers that own that responsibility. You pay what the price is if you feel if it is worth it, and if you think the game has not enough content for the price of it then don't buy it at launch. That is why you should not preorder games you know nothing about and why you should get informed about a game before buying it. If you bought a game which you feel was to expensive for what is offered it is frankly your own fault.