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Edited by KingOfTheSheep99: 6/21/2016 6:51:00 PM
221

A Striker's view on Throwing Knives.

I know what you're thinking that my opinion is. "Throwing Knives 2 OP needed n3rfing". No. No, no, no , no , no and no. Seriously, why Bungie? What was the need. I can even list some reasons why you've just made a massive c0ck-up. 1. Throwing Knives rewarded a skillful aim. 2. They have a rather long cool down. 3. They rarely OHKD as the most ran the precision perk. 4. They were the Gunslingers only counter to other classes longer range melees. 5. It felt rewarding to land a clutch throwing knife. If these aren't the best reasons I apologise. I'm sure you can list some better ones below. I just can't understand the logical side of the persons brain who decided that throwing knives were unbalanced? If you had to you could have just removed the incendiary knife... Seriously, now I'm worried for shoulder charge, despite the range of the Stormcaller melee. For proof that the Stormcaller melee is bad just watch Nkuch's latest video where he melees someone on Black Shield from past the OHK range of a Party Crasher. Just know this hunters, we feel you. Edit: [u][i][b]For those complaining that I am biased against warlocks I am not. I just have my views on their melees. Purely my opinion. I don't really want to see nerf posts on here either.[/b][/i][/u]

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  • Ok lets have it from a Warlock's view. -Throwing knives are a skilled, powerful Hunter tool that has potential to body shot with Handcannon or sidearm and hit em in the hit head for a 2hko. We Warlocks don't have much of a problem except for this... At times we feel that ranged melees should not be that powerful. Our melees just have a unique effect such as regen on impact or perhaps an overshield that is not that affective. Or simply an overrange punishing melee that only does 1/2 of hp like a normal punch, force, or stab. Now why do we get a bit salty from Knives? Well the reason is that they are entering a domain that belongs to Warlocks primarily. If they have really powerful knives that have infinite range, then what does it means for us? It means the whole thought of having ranged melee's is useless and we are better off with a Hunter since Blink Strike has a range of a Warlock melee and Throwing Knives have more damage output than any Warlock melees, placing them in a bad position. Now do we want a nerf? No not really. A little impact reduction would be good so people who have mastered their knives won't trigger the infinite loop of 'shoot 1 or 2 bullets, throw knife to head. Repeat.' Maybe it could be 'shoot 3 times with my AR then throw knife-repeat.' Thats what Warlocks would think of this. Now I'm not sayin the Lunge nerf was justified, we were ok with Blink Strike since they reduced the front stab potential. So we are happy with Blade dancer but Throwing Knives impact reduction was kind of needed so the infinite loop doesn't happen 24/7

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