Guardians, I have some exotic weapon ideas. I'm also thinking about drawing these to show how they would look as well...
What do you guys and gals think?
[b]Exotic Heavy - Gatling Gun[/b]
Supremacy
'The quality of being supreme'
Kinetic
Ammo/Reserve: 125/375
Spin up: 40
Rate of fire: 100
Range: 30
Stability: 60
Impact:10
Reload: 30
Cooldown: 40
This weapon must Cooldown after prolonged fire.
Perk one: Hail of Lead
Aiming down sight grants increased damage resistance, but decreases movement speed/ability
Upgrades
Hammer forged
Perfect balance
Flared magwell
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Exotic bolt action sniper rifle
[b]Headscalp[/b]
"Take some off the top"
Arc burn
Ammo / Reserve: 1/5
*Each round must be hand loaded into the chamber.*
Rate of fire: 25
Impact: 75
Range: 88
Stability: 65
Reload: 30
Perk 1: X marks the spot
Precision kills increase damage (can be stacked upto 3 times - lasts until a round is missed)
Upgrade:
Flared magwell
Lightweight
Perfect balance
Upgrade 2: Cerebral Bore
Headshots reward super energy, reduce melee & grenade cool down.
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Exotic rocket launcher
[b]Death from Above [/b]
"Beware!! The skies will fall!"
Solar burn
Ammo/Reserve: 2/6
Rate of fire: 10
Blast radius: 97
Velocity: 92
Stability: 75
Reload: 60
Perk 1: Skyfall
Aiming down sight with this weapon causes the rocket to lock on. Once fired, the rocket takes a top attack flight path to come down on top of target
Upgrades:
Flared magwell
Replenish
Surplus
Perk 2: Death from Above
Fire 2 rockets at once along seperate top attack flight paths.
Description - the weapon works similar to a HGM Javelin launcher when locked on. Although it can be dumb fired in straight lines.
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Exotic hand cannon
[b]Apocalypse Now [/b]
[i]It begins with this weapon, it ends with this weapon[/i]
Arc & Solar (switch between)
Rate of fire: 65
Impact: 90
Range: 50
Stability: 60
Reload: 65
Ammo/Reserve: 11/33
Perk 1: Hell on Earth
Precision hits on majors or ultras cause damage to all enemies near by
Upgrades
Flared magwell
Field Scout (ups mag size to 15)
Perfect balance
Perk 2: Apocalypse Now
Killing majors or ultras with precision hits emit elemental waves which can burn/shock nearby enemies
**Perks do not work on Raid bosses**
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Exotic Heavy weapon - Rail gun
[b]Total Knockout[/b]
[i]One round is plenty[/i]
Arc damage
Ammo / Reserve : 1 / 5
Charge rate: 45
Range: 100
Impact: 96
Reload: 30
Stability: 65
Sights: Sightsys SLS20 long range scope
Longview SLR10 medium range scope
Tacsys SLS15 medium range scope
Perk 1: TKO
Killing captains will disorientate/stun nearby enemy troops
Upgrade options:
Accelerated Coils
Flared magwell
Lightweight
Perk 2: One Hit Wonder
When super, grenade and melee energy are all full simultaneously, this weapon can kill any major or ultra with one hit (excludes raid bosses)
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Exotic Sword
[b]Shadow Blitz [/b]
"Speed is just the start"
Void burn
Ammo - 45
Speed: 90
Impact: 40
Defense: 30
Range: 25
Efficiency: 40
Energy: 70
Perk 1: Obliteration
When 3 or more enemies are within proximity, all enemies take damage
Perk 2: Swift Vortex
When super energy is full, sword damage is increased, weapon speed is increased, energy use is reduced for a short time.
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