I know what you're thinking that my opinion is. "Throwing Knives 2 OP needed n3rfing".
No. No, no, no , no , no and no.
Seriously, why Bungie? What was the need. I can even list some reasons why you've just made a massive c0ck-up.
1. Throwing Knives rewarded a skillful aim.
2. They have a rather long cool down.
3. They rarely OHKD as the most ran the precision perk.
4. They were the Gunslingers only counter to other classes longer range melees.
5. It felt rewarding to land a clutch throwing knife.
If these aren't the best reasons I apologise. I'm sure you can list some better ones below.
I just can't understand the logical side of the persons brain who decided that throwing knives were unbalanced? If you had to you could have just removed the incendiary knife...
Seriously, now I'm worried for shoulder charge, despite the range of the Stormcaller melee.
For proof that the Stormcaller melee is bad just watch Nkuch's latest video where he melees someone on Black Shield from past the OHK range of a Party Crasher.
Just know this hunters, we feel you.
Edit: [u][i][b]For those complaining that I am biased against warlocks I am not. I just have my views on their melees. Purely my opinion. I don't really want to see nerf posts on here either.[/b][/i][/u]
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Shoulder charge is fine, the nerf to the trip mine is the biggest problem for hunters now imo. I only run precision blade and never throw one without shooting first. The change made no real difference. Everybody knows that up close and personal a hunter loses everytime in the melee battle, maybe only blink strike gives them a chance. The fact trip mine just don't really kill anybody anymore means the only 'keep away' tool the hunter had is gone. I don't mind them not sticking to people but it was the only thing that stopped headless sprinting shoulder charging Titans.