With the content included or not included in games today, are the prices of today's games justified?
I believe that depending on what content the game includes the price should be lower than the typical $59.99 US or whatever it is in other countries. Because they are such an easy example. Look at FPS games. FPS games that only feature a Campaign or only feature Multiplayer must meet certain requirements before the developer is allowed to charge full price for the game. If it only features a campaign, that campaign had better be atleast 12-15 hours in length on average on the easiest difficulty. Anything less isn't worth $60.
Same with a FPS that is only Multiplayer. If you don't have a minimum of atleast 15 maps and feature some form of FFA, TDM, CTF, KoTH, Dom, Demo, S&D, etc. You know the typical FPS game modes, you don't get to charge $60.
Opinions? Ideas? Thoughts?
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Edited by wojo55: 6/23/2016 1:31:19 AMLike you said I'm fine with it ASLONG as the mode you have is brimming with content at release. Not this free content shit down the road. If you release as it is then you charge for it as it is at the time. Looking at you battlefront and overwatch. Unless you a PC player because we didn't get -blam!-ed over like console players did.