Artificial difficulty is a method of increasing the challenge within a game by simply buffing the enemy's health and/or damage, while other aspects remain the same. An example of this would be the AI within most RPG and/or MMO games.
The opposite of this, which I will call genuine difficulty, is where enemies will begin to behave in different ways and employ different tactics and smarter play as a method of increasing difficulty. An example of this would be the AI within most RTS and Fighting games.
What's your opinion on artificial difficulty?
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Edited by TonyPartridge30: 6/23/2016 8:39:17 PMIt's lazy. Lazy and boring to experience. "OMG, that boss has 2x the health and damage as before and no other differences!" Please. I know that some game genres don't lend themselves well to boss fights, but when you do try to implement a boss, changing difficulty by just increasing health and damage is lame. Hell, even Destiny has learned to throw in relatively interesting bosses compared to what the vanilla version had. Edit: I will amend that if boss fights were interesting and dynamic to start, then upping the difficulty via health and damage is ok.