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#feedback

Edited by Atlas: 9/12/2016 6:22:35 PM
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Atlas

Snipers need a nerf and I will happily debate anyone who disagrees

Sniper have gotten to a point where they are literal perfect weapons for any bad player or good one, to put it simply sniping in destiny takes no skill. Point one: Snipers are extremely easy to handle. (STOP! Actually read this out before you run to comment.) What I mean is switch time. It makes no sense for something so long and stalky to be put away so quickly. However it does make sense for side arms, tiny pistol when primary runs out or fusion rifles, because once you shot the round you can't instantly shoot again. Honestly, you could defend shotguns switch time as well, but I'm not touching that can of worms because people's bottoms really hurt when those words leave your lips. Anyway, Pick up any sniper in this game and you can pull it out like any CQC weapons which is a huge problem somebody should not be able to whip out their sniper body shot then finish off with the primary it should take a few seconds to put away such long and big weapons not snap on our backs in a millisecond. Point two: Snipers shouldn't be two shots in destiny. Sniper are extremely powerful weapons which makes sense heavy damage in exchange for no CQC ability with it and massive damage for landing precision shots. However this isn't the case because snipers have plenty of CQC ability due to snipers being able to kill in two body shots and it's switch time being fast (excluding perks cause as much as I don't think fast switching is valid, exchanging a perk for faster switching is completely fair.) Pair that to the fact that almost any sniper in this game LITERALLY almost any sniper can two shot a guardian. Now you may think "he's going down lanes he deserver it, or he could of dodge, get good". But that's easier said then done when an average player who isn't adept to CQC combat or is trying to get in range for a kill, or the player who knows exactly what their doing get shot in the body and is quickly melted by said sniper or his teammate. Now if snipers were three shot or lost damage based on distance closer meaning less (which is a debatable solution due to map size. The goal isn't to ruin snipers but balance them.) But how current snipers are any person can take a sniper and use it to win fights or matches they wouldn't win if snipers weren't OP. This is turning out favorite game types into who is the better sniper/dodger and the only part of the sniper meta that takes skill are dodging the bullets that come from a gun that practically guides them and the guardians who close that gap. (Trials of Osiris). Speaking of trials why on earth can people res snipe? Not to open that can of worms too much, but I'll leave at this how much skill does it take to a shoot at something that literally can't move unless someone else pushes it. Point three: Sniper in destiny have such high aim assist, the game practically aims for the person. (I need clarify what I mean by this so thank you to the pro sniper debaters who brought it up) Basically AA makes the reticle of a sniper stick the player who is being aimed at and it leave quite a large window then other games and some time it registers hit which clearly are missing and if you add hidden hand you can see shot whizzing pass a person head and some how it actually hits and that is baloney. Now before you say server side issues, A) doesn't exclude the fact that it happens. B) Bungie has no Intention of getting better servers. Plus no recoil for being shot at unless you have high caliber rounds or a high impact weapon which is ridiculous you have conform your primary to beat a special. plus no wobble/sway while aim down sights. Now pretty much any sniper in any other game will penalize you in some way when you get shot. It makes sense, in exchange for the power you wield in your hand you get punished for bad sniping by unscoping or flinching. But in destiny you simply ignores it all and says "Oh I got shot? Well I can still pump two bullets into you or shoot you once in the body and finish you off with my Primary lol" that shouldn't be the case. Instead how about snipers have wobble and you zoom out once shot. Similar to other fast pace game like Halo or CoD. (Note: People didn't like those examples. Sorry but it's true.) Keep in mind these are PVP only changes! Not PVE ones! Edit 1: (remove due to valid points) Edit 2: Keep it up guys I want to have this discussion. Edit 3: agree or disagree I'm happy for how civil everyone has been thank you. Also I would appreciate it if everyone continue to bump this I want to have larger discussion about this getting more of the community involved. Edit 4: wow guys so many replies so many discussions at this rate with this many replies and hopefully even more bumps we can get a community manager to notice! Edit 5: Hey everyone I hope your well I've been playing destiny since day one and I love it. But I believe change needs to happen but if your able to prove me wrong I'll change what I'm saying but that means legit debates not name calling. Edit 6: Huge update read above. Edit 7: Hey debaters I hope all of you are well. Now through out this post I've learned many thing about sniping that have made me rethink some of what I said. However, I've Also seen quite a lot of information confirming my beliefs. So I will continue to support this post. Please be civil and respectful and keep bumping this post so the debate continues. Thank you so much! Also 843+ POST? HOLY SHIT! Edit 8: 1,000 replies and still no replies from bungie? Well hopefully at 2,000. Also anyone who does read this I hope you have a great day! Edit 9: WE DID IT!

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  • If a warlock can have two fusion nades. Than the warlock should be able to throw the nades with both hands at the same time

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    • No one would want to use snipers as much or have any complaints if they stopped nerfing primary weapons. Also they need to nerd shotguns then.

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      • BUMP!!!!!!

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        • Snipers do not need a nerf, all aim assist does is make ur reticle go slightly slower when it goes by the enemy player, there is a good amount of flinch if u are getting shot by most primaries, the problem is that shotguns are not as viable as they used to be, if the handling nerfs to shotguns is undone, then they will be able to counter snipers much easier if u can close the gap

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          • Bungie needs to nerf snipers even more or buff the crap out of all close/medium range guns (especially shotgun).

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          • Edited by BRAZACK: 6/25/2016 12:40:44 AM
            We never had a sniper problem in y1 because every primary and shotguns werent nerfed into the ground. You people brought this meta on yourselves with the constant nerf cries. So shut ur face and take it to the dome.

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            • Remove hidden hand and reduce the zoom in time other than that don't touch em. Snipers were fine until hidden hand was added. But we need to stop calling for nerfs otherwise snipers will get nerfed and then shotguns and then fusions until they all shoot pop rocks.

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            • Unless they make them a 'Heavy Weapon' option, there is really no way to further nerf them without actually destroying them. Otherwise, I myself have no issue with dodging a Sniper user outside of Trials. Juke shotting a Sniper feels rewarding as hell and even the other guy notices it and changes tactics or baits me outright.

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              • A few of thoughts... All things being equal in equipment, the guardian with the most skill/better reflexes/most experience will win 9/10 times, wouldn't you agree? Just because a player uses the sniper doesn't mean they don't have skill. Those with skill will use them better than those without. Trials is more about teamwork and communication, isn't it? To be fair to you, you did ask for PvP only changes. Bravo for that. However, what's the next strongest gun in the chain? Would it be scouts? HRoF pulses or ARs? The second you nerf snipers that next meta will arise. Heck, last week the land speed record for nerf requests was set by a poster asking for a new nerf late Tuesday/early Wednesday on the Grasp. The nerf on Doctrine archetypes was not out a full day before this whiner kicked in. Unfortunately, as Trials is the true competitive mode of Destiny, it brings out the more contentious posts and requests.

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                • Hahahah this kid tho!!!

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                • If they were to nerf snipers I would not mind seeing more flinch from primaries (within their effective ranges) and or less aim assist.

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                • I dont want them ruined in pve

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                  • xD

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                  • I played destiny for a 2 years already and I still can't get good at sniping idk if this is bad luck but I've been practicing positioning and aim placement and I still can't get good.

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                    • Yeah I agree, sniping is really easy. I'm bad at sniping in every other game, but as soon as I play destiny, I'm a beast. Sniping needs a bigger learning curve

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                    • Agreed

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                    • #BUFFDEFENDERS https://www.bungie.net/en/Forum/Post/207429046/0/0

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                    • Na they're fine

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                    • Sniping in this game is ridiculous, the idea of quick scoping in general is absurd. They do need looked at, but I'm afraid bungie doesn't care.. Look at the motw and the runner up, they're both basically sniper videos, and many other motw have been about sniping as well.. A huge pvp nerf is needed for these weapons.. Greatly increased equip times and add 3 more frames to ads, scope sway after being ads for more than 1 second.

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                    • I agree..they don't need a nerf, but they need to either be moved to heavy or special ammo needs to go away in crucible..

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                      • If you want to see how bad it is watch past destiny movies of the week, they are basically montages of aim assist kills.

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                      • Edited by Der Sheff: 6/24/2016 10:17:23 PM
                        I CoD all snipers are one hit kill. In Halo you have a reticule on the screen, so you don't even have to aim. Another thing, all you have done is confirmed bias. Look at the data points for snipers: http://guardian.gg/en/weapon-stats?platform=1&start=2016-05-25&end=2016-06-23&mode=10&activity=0 They do not dominate 6v6 or Free for All. They are prominent in SOME 3v3 game modes, chiefly Trials and Elimination. Therefore, sniper rifles are balanced in 6v6 and Free for All game modes. The weapon types, aim assist, equip speed are all fine. Bungie needs to figure out how to better format 3v3 modes for special ammo, not format special weapons to 3v3 modes.

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                        • Heavily agree, I think all you need to do is get rid of aim assist, make it actually hard to snipe and also introduce bullet drop

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                          • High impact snipes should have same fire rate as high impact shotties. High fire rate snipes should take 3 body shots to kill.

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                          • Real brave of you, using a sock to argue with people over the internet... Grow a pair grab a sniper and git gud.

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                            • Yes pvp nerf, not pve though.

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