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Edited by Immørtal Fulgrim: 9/11/2016 4:14:04 AM
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Prison of Exiles (RP - RoB)

[b][i]- An interlude for RoB and other realms, loosely tied to Warhammer 40k and several other themes.[/i][/b] [i] Hurtling through the aether, between the currents of space and time, soars a mighty vessel of steel and flesh, a starship of vast size and unimaginable power - The Bloodwrath. This is an ancient ship of legends, with a lengthy history that has appeared throughout time over tens of thousands of centuries. It has sailed through the warp, a gateway between stars and galaxies that does not abide by the laws of physics, and is inhabited by entities of unspeakable horror including gods of madness and chaos. The inhabitants of the ship are champions from many realms. With no memory of their arrival, they are bound together for a common cause - a cause that not even they can fathom. These are the stories of these exiles. [b]Welcome to Prison of Exiles.[/b][/i] [b][i]For New Arrivals:[/i][/b] [spoiler]https://www.bungie.net/en/Forum/Post/126649858/0/0[/spoiler] [b][i]Biographies:[/i][/b] [spoiler]https://www.bungie.net/en/Forum/Post/123300498/0/0[/spoiler] [b][i]Bloodwrath Information:[/i][/b] [spoiler]https://www.bungie.net/en/Forum/Post/153882861/0/0[/spoiler] [b][i]Link to RoB reference:[/i][/b] [spoiler]https://www.bungie.net/en/Forum/Post/120286322/0/0[/spoiler] - [b][i]The Bloodwrath will now be your home, but tread lightly, for this starship has a taste for blood, and a hunger for the souls of men to fuel it's fires of war. Consider this a warning, venturing into quarantined and off limits areas could lead to an unpleasant demise. The things that dwell in the dark are beyond you, and more insidious than you could imagine. [u]Current Happenings:[/u] - Your memories are blank as to your arrival, but there seems to be hope. Many are reporting visions brought on by depictions of an hourglass... Perhaps searching for banners, relics, books, or other items related to the hourglass could unlock the mystery of your arrival. The Rivers of Blood continue to flow. [/i][/b]

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  • Edited by Kell in a Cell: 7/1/2016 7:00:42 PM
    "CRAPCRAPCRAPCRAPCRAPCRAP!" There are a few rules to keep in mind when exploring a dark and creepy local after waking up with no recollection of how you got there. 1: Stay very, very quiet. Walk slowly and carefully, and do not say a word 2: Do not, under any circumstances, turn on a light. If it gets too dark to see, stay put, let your eyes adjust, then walk even slower. 3: For the love of all that is sane and right in the world, DO NOT follow the sound of strange chanting - ESPECIALLY if it sends an unnatural shiver down your spine and hurts just to hear. If only I had actually listened to myself, I might not be running back the way I came with some abomination against reality hot on my heals. Oh well. Better keep running. I took quick peek behind me, before whipping my head back the other way. Nope, still too horrifying to comprehend, just like it was five minutes ago. Also, can I just say that running for your life does wonders for one's stamina? "SOMEBODY, ANYBODY, PLEASE HELP!" [spoiler]Closed[/spoiler]

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