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originally posted in: Straight up, RIP strikers
6/28/2016 7:49:42 PM
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My only reason for doubting this is that the use of skating functionally eliminates the effect of the agility stat. Not at all times, and not for all considerations, but it does mitigate the effects of low agility somewhat. I don't have a ton of issue with it, until I see that one guy...you know that one guy...that either uses a shotgun as a primary (or literally uses a primary shotgun) and does nothing all match but patrol spawn points, skate, shotgun, and charge. You check the match afterwards, and the only kills are SC, shotgun, and melee. I'm pretty sure that's not what the game was intended to be like, and I back that up with the changes to special ammo economy being aimed at reducing the use of secondaries in PvP (didn't work). It's a fact of Crucible life, and I'm not salty about it, but I don't see these things as being inline with the other changes and systems in the game.
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  • Edited by Tamed: 6/28/2016 8:11:56 PM
    The agility stat already barely does anything. The difference between low agility and high agility is extremely minuscule. A better option would be to rework the agility stat than to take something away from a whole entire class just because some people are really good with it and others can't handle it. Titan skating is a fundamental part of the Titan class. That would be like completely removing shadestep from the Nightstalker That's dumb.

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  • On that, I can agree, but I'm not arguing for a nerf. Simply stating that based on other evidence, it doesn't look to be an intended ability. There are others in the game, and they are still around too, they are just less visible or less used. My question is, what can be done to rework agility in a way that isn't too much? I can see people screaming around the map, basically impossible to get crits on, and that doesn't look fun. I've pondered this concept, and I have no idea what the right direction would be for it.

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