So just did the nightfall and trickle (slower ability charge) seemed to eliminate the catapult (faster grenades) - so what's the point of doing this combination? Why not just do trickle?
I thought at least the grenade charge time would be normal vs. fast as it is with catapult but it was extremely slow, even running life steel, hunger and embrace the void on my warlock. Is this a glitch?
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Bungie should really just eliminate Trickle altogether. It doesn't make the game more challenging, it just makes it less [b]fun.[/b] Hell, Bungie nerfed Sunsingers because they were frustrating to play against, so why don't they apply that same concept to Trickle and just get rid of it. There's already ways to counter it in a way but no one likes Trickle and it steers people away from those activities that have that modifier on.