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Edited by Ethrad: 7/1/2016 4:54:50 AM
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Trading your grenade for elemental damage? Pass. Loose, you mean lose? You lost me. Inverse? What is this, Counter Strike? Use a mouse.
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  • Edited by Legend of Jordy: 7/1/2016 4:57:58 AM
    XD So sorry. Back in elementary, I learned loose instead of lose. It's one of those words I will misspell until the day I die. Just like the word "atleast" when it's actually "at least." Fail on my part. I'll edit it out. Thank you for pointing that out.

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  • Inverse is interesting, I don't know about sacrificing a grenade for elemental damage with third column perk.

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  • Edited by Legend of Jordy: 7/1/2016 5:01:47 AM
    Mostly, Solar Rounds (etc.) just seemed cool. Imagine charging Arc Light into your clip while reloading, sticking in an electric Mag. Freaking sick. It's mostly just an alternative to dealing more concentrated damage instead of spread out like a grenade. Inverse was mostly inspired by Left 4 Dead, so yeah, Valve/Counter Strike... 180 no scopes.

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  • So … Thunderlord? No, Zhalo! Vestian? If someone wanted elemental damage they'd already have it on hand, unless you're Susanoo.

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  • Well, so here's how it would work, [i]Ex.[/i] I have a Gjallarhorn, I use Arc Rounds, my next clip now deals Arc Damage with a bonus Stagger so Archon Priest stays staggered for longer. or If I have Fatebringer, I use Arc Rounds, my next clip will already deal Arc Damage but also stagger targets greater. Initially it would improve already Arc weapons but I hit 2000/2000 characters so it was dumbed down.

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  • So make it easier to kill the Archon Priest? You can already stun lock him with GJallarhorn.

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  • Yeah... It's just a concept. I spent the least amount of time on those perks than any other. Sounds cool but you're right it probably needs a bit more work and editing.

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