[b]GUNSLINGER |[/b] Solar Hunter
[spoiler]_____[quote]Solar Rounds | Column 1, Position 4Reload your active weapon, infusing your next clip with Solar Light, dealing Solar damage, granting a chance to ignite enemies.[/quote]_____[quote]Ricochet | Column 3, Position 5Shots fired from Golden Gun can deflect off of surfaces.[/quote][quote]Disarm | Column 4, Position 5Non-precision hits with Throwing Knife causes the target's weapon to lose active ammunition, forcing them to reload.[/quote]_____[quote]Path Absurd | Column 5, Position 4Training focused on all attributes.[/quote][quote]Way of the Outlaw | Column 7, Position 4Training focused on raw speed.[/quote]_____[quote]Dead or Alive | Column 6, Position 4When Golden Gun expires, a portion of super energy is refunded per unused shot.[/quote][quote]Inverse | Column 8, Position 4Press (B+B) to perform a 180 degree turn.[/quote]_____[/spoiler]
[spoiler]If solar light can set enemies on fire, then why does the strikers arc light thing merely increase staggering? shouldnt it have a chance to electrocute enemies? Richocet seems good, although the question is how many times does it bounce? once, thats good, but if it like sleeper and bounces 5 times....thats not so good. As for inverse, while i like the idea, i dont know how well it would pan out. i know id personally not use it, as i could turn 180 degrees quite quick with 10 sensitivity.
[/spoiler][b]BLADEDANCER |[/b] Arc Hunter
[spoiler]_____[quote]Cluster Grenade | Column 1, Position 4multiple explosive grenades that burst into small explosions across a wide area.[/quote]_____[quote]False Projection | Column 3, Position 5Press (RT) during Arc Blade to project a hologram of yourself which travels forward, disappearing after taking damage or on recast.[/quote][quote]Jaunt | Column 4, Position 5Increases the distance of Blink Strike's lunge.[/quote]_____[quote]Path Absurd | Column 5, Position 4Training focused on all attributes.[/quote][quote]Way of the Outlaw | Column 7, Position 4Training focused on raw speed.[/quote]_____[quote]Assassin | Column 6, Position 4Deal bonus damage after attacking from camouflage.[/quote][quote]Cheat Death | Column 8, Position 4Arc Blade ends prematurely if you take fatal damage, keeping you alive at minimal health while granting camouflage. You cannot attack during this time.[/quote]_____[/spoiler]
[spoiler]I like all the ideas here. no complaints what so ever
[/spoiler][b]NIGHTSTALKER |[/b] Void Hunter
[spoiler]_____[quote]Recon Mine | Column 1, Position 4A device that sticks to surfaces, outlining enemies within its radius behind cover while pinpointing their locations on your radar.[/quote]_____[quote]Cataclysm | Column 3, Position 5When Shadowshot's Void Anchor expires, tethered enemies take heavy damage.[/quote][quote]Smokescreen | Column 4, Position 5Increases the radius and opacity of Smoke.[/quote]_____[quote]Path Absurd | Column 5, Position 4Training focused on all attributes.[/quote][quote]Way of the Outlaw | Column 7, Position 4Training focused on raw speed.[/quote]_____[quote]Survivalist | Column 6, Position 4Recovering from critical health provides a layer of overshield for a short time. Reduces the effectiveness of movement impairing and damage over time effects you receive.[/quote][quote]Arrow to the Knee | Column 8, Position 4Further decreases the mobility of tethered enemies. Reduces the duration of Shadowshot's Void Anchor.[/quote]_____[/spoiler]_____
[spoiler]For cataclysm, how much is considered heavy? if its anything over 190, those are very easy kills.i like the concept, but i feel it could be a bit too powerful if implemented incorrectly. Survivalist is the biggest problem here imo. All the classes share something that another lacks. Hunters and warlocks have blink, titans and hunters have evades, and titans and warlocks have overshields. I see that survivalist would upset the balance that is currently here, and while i like the idea of getting benefits from surviving a close fight, i feel a overshield is not a benefit that should be earned. Maybe invisibility to complement the other invis perks the class has?
[/spoiler]
now i shall move to the warlock perks
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