I recently noticed a major damage gap between Hand of Judgment and Badger CCL. It was caused by HoJ having Explosive Rounds as an intrinsic perk. I made a post about it:
https://www.bungie.net/en/Forum/Post/208372577/0/0/1
But to summarize, it turned out that their damage per shot was only one point apart. I also tested the Hung Jury (previous vendor), Not Like the Others, and Treads Upon Stars. Within the specific archetypes, their damage was also one point apart.
Each of the two types were tested with and without Explosive Rounds, to see what the difference in damage was. It was virtually nil. Check the linked post for hard numbers.
I can only conclude that scout rifles are pretty well balanced. So let's not buff or nerf anything about them, OK? I'm pretty happy with them the way they are.
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