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#should

Edited by ExoticWhisper: 7/6/2016 3:03:06 PM
7

Shoulder Charge is too powerful

This is not a typical complaint thread where I rant endlessly about a subclass that I dislike and believe that only the subclass which I personally prefer should be viable in Crucible. No, this is a logical argument for why the Shoulder Charge is too powerful in its current state, as well as a solution on how you can make it more balanced. (Just want to mention that if you disagree with me, then that's okay. This is after all just an opinion, and you're in no way entitled to feel the same). First of all - Its range. Why is this ability able to out-range a typical, low-tier shotgun? The Shoulder Charge doesn't seem to actually have to connect with its target, but instead works very similarly to the other melee attacks in the game, in that the attack itself actually has a range that slightly surpasses the actual animation, which is great for ordinary melee attacks (Especially the Warlock, which has a gorgeous melee animation) , but not so much for the Shoulder Charge. It's irritating to see somebody Shoulder Charge towards me, only to kill me by barely grazing my actual character model. It just doesn't really make sense to insta-kill somebody from kneeing them and barely even landing the hit, or on some occasions, not actually hitting the target at all. The damage. Granted, this is something that people will likely always complain about. Heck, the Shoulder Charge could deal a mere 50 damage and people would still complain about it. Its current state however, is absolutely ridiculous. The issue isn't that it is able to one-hit kill ordinary players: To be honest, I don't think is a problem. It's actually a unique ability, and I like that it's able to one-hit players given that you have to be in the sprinting animation of what is undoubtedly the slowest class in the game. The problem is that it is able to insta-kill transformative Super Abilities. For example, I was Shoulder Charged out of my Blade-dancer [b]four times[/b] in a game of Mayhem recently. Granted, in one of these circumstances I was critically wounded, but on two occasions I flat-out attacked my enemy from a reasonable distance, however because they were in their running animation they were able to take me down with them using a single Shoulder Charge. So what do I propose happen to the Shoulder Charge to make it less powerful? I propose nerfing the damage exclusively in the Crucible, to about 105% damage or so. This way, it is able to maintain its dominance over individual players, however is not a viable method of decimating groups of players, over-shield players, or transformative Super Abilities. However, I would also recommend giving it a debuff of sorts to both sides, just to make it a little more interesting and encourage more of a 'high risk, high reward' play-style. For example, the Striker that is doing the charging should receive a brief moment of slowness, thus nerfing what I can only appropriately label is a 'hit and run' strategy that is all too common among Strikers. However, the player that is hit by the charge, if by any circumstance they survive, should be given a brief suppression or lack of movement rather than guaranteed death, perhaps similar to the Tether in a way that makes the player face either to the sky or to the ground, so that you cannot just shotgun a Shoulder Charge user and survive, but instead will only survive through actual skill and knowledge. This way, the Shoulder Charge has to be used more tactically rather than as a kill-all primary weapon, and it also has a counter since it will not insta-kill players with overshields, high health or Super Abilities, and those that have spent the past five minutes at the back of the map hiding for their Super Ability will actually be able to escape the Shoulder Charge attack and have fun with their Super Ability, assuming they know how to use it properly. Please comment on whether you agree or disagree, as well as any alternative ideas for nerfing this class. Do you think that it's too powerful? Or do you feel it's balanced the way it is? It isn't necessarily a massive problem for me, heck I only really saw a problem with it recently when i was Shoulder Charged out of my transformative Super Ability four times in a match, and otherwise it doesn't strike me as being too regularly problematic. The damage and overwhelming range are my primary problems with it, as well as the ways that players tend to use the ability.

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  • XD its range is shorter than thunderstrike melee for warlocks

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  • I'm a diehard titan fan i love the shoulder charge. I think the fact that it takes a few seconds to charge and the fact it only lasts a few seconds helps level the striking power of the ability.That, coupled with the fact you need to catch people by surprise or just plain not paying attention only furthers the fact that its not that OP. In all reality honestly if your not playing control or objective based PVP where people aren't actively watching there radar its actually useless. Cause people will see you coming from a mile away and will shove a shotgun in your face, that's if you even make it that close.

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  • Edited by Hitman7246: 7/10/2016 2:50:36 PM
    You can eat shoulder charges with the warlock ram helmet, max armor and a chest piece that grants additional armor for voidwalker class. Just make sure your armor is turned up. [spoiler]Titans will report you for cheating though, not to mention send you hate mail lol [/spoiler]

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  • Pssssttt....I got a secret to tell you [spoiler]What if everything you ever wanted... WAS TO KICK SHIT IN THE FACE!? FOREVER! THEN YOU NEED PEREGRINE GREAVES!!! PUT THESE SWEET-ASS LEGS ON YOUR TITAN AND YOU WILL F***ING DECIMATE THINGS WITH YOUR POWERFUL KNEES. THEY ARE GEMS. YOU WILL LOOKGLAMOROUS LIKE A STYLISH LADYWHILE YOU KNEE SOMEONE IN THE THROAT SO HARD THEIR TEETH GO FLYING OUT OF THEIR ASSHOLE! YOUR LEGS ARE BEDAZZLED! BEDAZZLED WITH THE STRENGTH OF 1,000 KODIAK BEARS IF KODIAK BEARS GAVE ZERO F***S ABOUT GRAVITY AND EVOLVED TO DO SWEET JUMPKICKS! YOU WILL SET YOUR CHILD ON YOUR KNEE TO GIVE HIM SOUND FATHERLY ADVICE AND THAT CHILD WILL F***ING EXPLODE BECAUSE YOUR KNEES ARE INSTANT DEATH! YOUR SON WILL DIE!YOUR WIFE WILL DIVORCE YOU! YOU WILL DIE ALONE ATOP THE MOUNTAIN OF CORPSES YOU'VE LEFT IN YOUR WAKE AS YOUR LIFE DISSOLVES INTO A NIGHTMARISH HELLSCAPE OF VIOLENCE AND DEPRAVITY! YOU WILL TAKE PEREGRINE GREAVES INTO THE CRUCIBLE AND YOU WILLMASSACRE PEOPLE! YOU WILL F*** THEM UP! YOU WILL KNEE BLADEDANCERS!DENIED! GET THAT BUTTERKNIFE THE F*** OUT OF HERE! YOU WILL KNEE RADIANT WARLOCKSAND CAUSE THEM TO WEEP RADIANT TEARS! YOU WILL KNEE GOLDEN GUNSLINGERS...CAREFULLY.... YOU WILL KNEE OTHER TITANS IN THEIR BUBBLES, DIVING INTO THEIR NEON DISCO DANCE PARTIES BLIND AS SHITAND MURDERING THEM WITH YOURENERGY LEGS! IT IS YOUR BUBBLE NOW SO FU*** THAT GU---wait, shit...THE BUBBLE IS GONE BECAUSE OF YOU GODDAMMIT WHY THE F*** DID YOU DO THAT!? YOU WILL RUIN YOUR K/D LIKE I HAVE BECAUSE YOU ARE ADDICTED TO THE SWEET, SWEET SOUND OF INSTANT AIRBORNE DEATH! YOU WILL CATCH SO MANY SHOTGUN BLASTS TO THE FACEAND IT WILL BE WORTH IT WHEN YOUKNOCK A BLADEDANCER THE F*** OUTBEFORE HE CAN CHOP UP YOUR TEAM!EVERY PAINFUL DEATH WILL BE VALIDATED AS YOUR LEG COLLIDES WITH A FIERY WARLOCK'S FAGGY GOATHAT SO HARD THAT HE'S RENDERED BRAIN-DAMAGED AND HIS FAMILYFIGHTS WITH THE STATE OF TEXAS TOTAKE HIM OFF OF LIFE-SUPPORT! HE WILL LIVE OFF OF TUBES! BECAUSE OFTEXAAAAAAS! PEREGRINE GREEAAAAAAAAAAVES!!![/spoiler]

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    1 Reply
    • You have acquired me.

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    • Go away nerfherder. If it's so OP why do strikers KDRs still fall in line with the KDRs of all the other classes. Get a shotgun kinderguardian...

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      10 Replies
      • Shoulder charge is completely balanced

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