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#feedback

7/11/2016 10:43:18 AM
43

Vanguard Strikes rewards and the strikes themselves suck. And really overall, this game does too.

Boring, unchallenging and rewards blow. Your changes weren't very vocal, and Vanguard boosters are now utterly worthless. The enemies in the actual Patrol sections (of the Strikes) are tougher than the strikes themselves.. I notice big changes in Vanguard compared to a few weeks ago. It seems you are rewarding gamers that love to rip right through the strikes without really playing them as intended. After 2 strikes I went back to orbit to cash in the garbage I would've received on Patrols, and turned off the game. Elemental damage is a joke, especially given there is only one elemental primary in the whole game. It's just astonishing how nearsighted and utterly flip your company is with the decisions in balancing it makes. It always moves to the least-fun option, and almost disregards the consumer outright. There are hundreds of issues, bugs, rehashed content and immense executive apathy riddled in this game after 2 years of this ultimately disappointing game. PVP is a complete joke, where cheaters completely ruin every game, with lagging, hacks and general whorishness. There was ONE round in Trials this week where a fireteam wasn't redbarred or completely hacked with buffs and corrupted play. The whole week of Iron Banner was the same as well. The idea of 'give and take' combat (exchanges with each player) with the nerfing of PVP weapons is insultingly absurd when a THIRD (or more) of your player base blatantly cheats regularly. EVERY game is comprised, NO question. Reduce the amount of damage it takes to kill by HALF like COD once implemented, and cheaters will not have an upper hand, and it will be far easier to tell to the layperson who is cheating. There have been NO changes since October 15th when you asked all of us to do YOUR job by reporting cheaters, despite not giving PVP players any time to do such in game. Inexcusable for such a rich, multi-billion dollar company with ONE game to worry about. (This holds true for the rehashed content as well.) Pay for servers and hire GM's already. Old players will come back, IF you market the change. No talk of SRL racing, which I'm sure will be a rehash, even if it is released a month before the release of 'new' content. Clearly the dream of a decade-long game is in the toilet. I still love many aspects of Destiny's gameplay, but I completely HATE your company, and your parent company. HATE. You should've listened to Blizzard's warnings. Do NOT bother responding with an insulting, oblique responses that will further alienate your player base.

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  • Edited by chickengoujohn93: 7/12/2016 12:51:05 AM
    They don't suck. You just played them to the point of exhaustion. Strike exclusives were critically acclaimed at release. People only bring up the negatives mainly due to overplaying and it has overshadowed the great experience TTK was for the first 2 months, maybe 3 months if you are being generous. There is a reason why Bungie didn't want to call this game an MMO and people have still yet to realize why. MMOs are regularly updated with content to last longer in comparison. The way the content was designed for this game was never intended to be played religiously for months on end. The game was designed like any other non MMO... play the content, take a break come back when something new releases. We can all universally agree that Vanilla, TDB, HoW and TTK all had a timeframe of two months and when those two months elapsed following each respective content release your interest started waning. The release of the Hard Raid marks the beginning of the end for each respective content release and it will be the same with RoI. I may have 50 days clocked into Destiny since launch in 2014 but that's easy. The bulk of the anyone's playing time should be those first two months following a content release and I was personally clocking up 5-8 hours during weekdays after work and God knows how many hours at weekends. After the initial two months the "stale period" starts coming into affect and it turns into the odd Raid run, and an hour or two of playing time per day, nothing strenuous. A guy who took a hiatus back in November in comparison to an addict who plays religiously to this very day makes no difference, Bungie catered to both players, Bungie got their money, the players got their money's worth and both will be here for Rise of Iron.

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