I don't know if I'm the only one to notice this, but before the auto-rifle buff to the slow firing auto rifles (I.e Suros Regime) the flinch effect had also been advanced. Perhaps it is because of the increased use of these auto-rifles since the buff, and it had always been there unnoticeable until now. All in all I feel as across the board auto-rifles are causing a little to much flinch. When I attempt to use even a primary, if I don't fire the first shot off against a Suros user, the flinch becomes so unbearable that I can't even aim head shots, basically preventing me from making any sort of comeback in a firefight. I do believe however that the auto-rifle buff was a good contribution to the game allowing for more weapon diversity across the board. With this being said I believe the "high caliber"(flinch) rounds need to be reduced to maintain that the user who fires the second shot still has a chance. This issue has always been a problem with bullet hose auto-rifles but I believe it is balanced in the sense that it doesn't do as much damage. But I do believe that the slow fires shouldn't be this powerful.
Edit: the purpose of this topic is not to raise salt but just to view other people's opinion on this subject and whether not this is truly a problem or whether it is just an issue in my head XD. Thank you for stating your opinions and helping to evaluate this forum post.
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This post was met with Ninja Justice for breaking the [url=/en/View/bungie/conduct]Code of Conduct[/url].
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If someone is shooting you first, then they should have the advantage. If you've ever played CoD, you can be killed with one burst of an assualt rifle, and two shots from a marksman rifle. Getting the first shot usually means you get the kill. Destiny's long ttk gives the enemies plenty of time to comeback in the gunfight. I use low, medium, and high rof autos...and the small amount flinch it causes doesn't seem to stop enemies using other types of weapons. The Suros Regime has the high-caliber round perk, which might be why you notice it more with that gun.
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Snipers need more flinching. End discussion/
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No. Just no. Dear god no. NOOOOOOOOOOOOOOOOOOOOOOOO.
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*facepalm.....
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This post is not about sniping read the article. PRIMARY FLINCH. I feel like sniping needs more flinch. But this is not the article to discuss it on. Stop wasting your time and go look at those articles.
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I usually enjoy playing PvP with auto-rifles. The down side is that a good sniper or hand cannon user will make that auto-rifle useless in most encounters depending on the range, and what's going on in game. No flinch would the last nail in the coffin for auto-rifles in PvP!!!
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Dude just stfu. Snipes are so OP it's ridiculous. THATS ALL PEOPLE USE NOW. You make me sick. I have shot snipers with every primary in this game. If you engage a sniper with primary and you are in front tof them you will lose everytime unless the sniper sucks incredibly bad. Do not listen to this post people. This guy is a sniper hor and is trying to make the current discussion on snipers(should get nerfed and such) go the other way.
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First up, there's not enough flinch. Now, there's too much. Make up your mind, community.
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Edited by chainreaction8: 7/14/2016 3:54:58 AMResponse: I came to this forum in the most respectable fashion to receive insight on a subject. What I got however was people who just read the title instead of the actual post. Have a nice evening browsing the forums replying to articles with irrelevant topics because you are too lazy to write your own post. I thought this community was better than this. I'm extremely disappointed today, and hope you guys figure out how to read the posts.
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Their TTK is high compared to other archetypes. Without the flinch they give these guns would flat out suck. It is an auto rifle. They have a fast fire rate and the flinch is a byproduct of quick successive shots landed.
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You wouldn't flinch if you were shot by an automatic weapon? If anything, only Titans should be able to resist flinching because of the visible armor they wear.[spoiler]Try strafing side to side to avoid the bullets.[/spoiler]
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Your complaining about the worst type of auto rifles in crucible?
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Bigger round or more bullet velocity.
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Try not getting hit, it solves most issues. seriously.
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Sorry to say man but you're not going to get any intelligent Insight on these forums all people are going to do is complain and insult you half them won't even read the whole post honestly this is exactly what the forms are supposed to be for discussing things in the game but mostly it's like Facebook whole bunch of ignorance and hatred being spewed all the time
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Suros Regime has always had a lot of flinch. Probably because of its archetype (higher impact means more flinch). It's better than people think.
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What are you trying to shoot through it with?
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Edited by Scoottrullo456: 7/13/2016 10:49:12 PMI'm so sick of seeing these false claims based on misguided opinions from you noobs. Just stay off the forums if you don't actually know what you're talking about
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People like you is why this game is in ruins.
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Well it doesn't really matter because no one use low rof autos anyways...
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Of all the things to complain about. You'll be complaining about side arms next.
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Jeez. I want in on your meta. Mine is all hawkmoons and longbows
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Nope. Bet you snipe you hunter scum
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Next you're gonna tell me that snipers shouldn't 1 shot kill with head shots...and rockets shouldn't explode...maybe we're throwing grenades with the wrong hand....ARE MY PANTS ON THE RIGHT WAY? WELL?......WE'RE WAITING!!!! XD
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This post makes it sound like you did not play pvp in year 1!!???