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#balance

Edited by Sekc Chalklit: 7/16/2016 9:24:21 PM
26

How to Fix the Sunsinger and its Trash Gameplay.

[spoiler]I am a titan main but have a fair amount of time spent on my Warlock still and have tested many of the June update changes. If I got something wrong though, then please let me know.[/spoiler] As it stands right now, the Sunsinger is a pretty underwhelming subclass. The real only saving graces are Flame Shield and Fusion Grenades. There are a few issues with the subclass as a whole and I will propose a few ways to fix them. Radiance, Viking Funeral, The Grenades, The Melee, and Angel of Light. Radiance: This super is pretty underwhelming because it doesn't really do much to inhance your actual abilities. Most supers grant a powerful ability that allows you to one hit kill enemies or kill them very quickly. Sunsinger really only lets you spam grenades. Now while this may be a fun feature, it doesn't really do much when the majority of the grenades are very underwhelming. How do we fix this? My proposal would be to increase the effectiveness of these grenades. Maybe doing things like increasing duration and damage for Solar grenades, bringing Firebolts to their original Viking Funeral Touch of Flame values of pre-June update, and giving Fusion grenades more magnetism/tracking. Maybe even replace this with another perk on the skilltree like Sunburst since that perk is barely used. But to compensate for this, the amount of grenades that are throw may be reduced so that Sunsingers can't just spam overpowered grenades everywhere. Viking Funeral: I get how Bungie wanted Viking Funeral to work overall, but in practice, it is a pretty garbage perk that is pretty ineffective. The perk should function more like other damage dealing perks like Melting Point and Tether, where the damage buff actually lasts long enough to be able to pump out a considerable amount of damage. 5 seconds sounds reasonable to me. Another thing to do would be to scale the damage boost up from 5% per stack to 10% to 15% per stack to actually give a noticable increase to damage. The Grenades: The Solar grenade and Firebolt grenade are both pretty trash grenades now. Solar grenade is bugged and does very little damage at times and Firebolt grenade has gotten nerfed so badly that it is extremely easy to avoid and does negligible damage. The way to fix these issues would be to fix the bug with Solar grenades obviously and either bring Firebolts to their previous arming time/tracking length or increase the damage to compensate for those penalties. I would actually even be fine if Viking Funeral was brought to its original status if the tracking length/arming time was at what it is currently. The Melee: The overall problem of the melee is that Solar Wind and Brimstone are trash perks when compared to Flameshield. Now I know that they can still be used effectively, but that doesn't necessarily mean that they are good perks. Solar Wind should get a noticable increase in the length that it pushes enemies away, and Brimstone should function more like Combustion on Golden Gun, Bloom on Voidwalkers or Explosive Pyre on Sunbreakers. All of those perks are actually noticable on their specific subclasses while on Sunsinger, for the most part, it is not. Angel of Light: This is a pretty underrated perk and always has been. There are a couple of factors for why this is. The flaming wings that ot shows, exposes you more than you already are, and it only lasts for a very limited amount of time. The flaming wings should be removed IMO even though they may look cool and this is arguable, but the abilty to remain in the air should be increased by 1-2 seconds. All or most of these changes should be included to make the Sunsinger a more viable subclass again, because as it stands, it is pretty underwhelming.

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