No connection issues, just poor hit detection in an engagement that i really should've won.
What's worse is a bladedancer v bladedancer encounter, when your swipes go directly through each other and whoever turns around the fastest wins the engagement.
The bladedancer nerf to range was hardly justified. The duration I'll accept, but why nerf the range on it so hard, when you're barely guaranteed that it'll connect in the first place? This subclass is only worth using for its neutral game which is honestly subaverage when compared to others.
Bungie, please address this. I can't be the only one who's still having this problem.
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SO THAT'S WHY I HIT ANOTHER BLADEDANCER 5 TIMES AND HE DIDN'T DIE