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7/17/2016 11:42:44 PM
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You mention that if you play it is extremely hard to counter, and while I think that people playing smart should be more difficult to kill than those without good tactics, I don't think that it is really that hard to counter. I find it hard to believe that out of the little time you use it, which you mentioned, you never or almost never got killed while sprinting to try and activate it. After having used it extensively, it is not that easy to counter, but by no means impossible or extremely difficult to avoid. You then mention that shoulder charge has high aim assist, which it kind of has to have for it to be usable- Imagine that you shoulder charged at someone and all they needed to do was primary jump over you and then easily shoot you in the back. You then say that you have to use a shotgun to counter it, and again, this is not as true as you might think. I almost never use shotgun and very rarely use universal remote except when I am feeling like it for whatever reason. I can still very easily counter striker titans rushing at me because they (at least 3/5 times) run in a straight line without firing at me, which gives me no problem taking them down. On my titan, I run the same load out every game and I rarely have to change it due to class abilities. Again, this varies from person to person, so you may have different experiences. Also, you cannot say that Red Death was a good counter to Thorn, because you had to rely on your opponent missing shots to win such a fight. Let me try and give an example: If two highly skilled players with good aim and spatial awareness go head to head, and one is using Thorn while the other is using Red Death, the one with Thorn is going to win much, much more frequently then the Red Death user. But if one was using shoulder charge, you would see that the shoulder charge user wouldn't always get the kill, but neither would the one who is trying to counter it. I am unsure if that makes sense, and I know there are a whole lot of other factors to throw in. Furthermore, you mention that when something is OP, people have to change their load out to counter it, and as I mentioned above, that is not always true. But, again this varies from person to person, and while some might have to change their load out to counter something, others might not. Finally, I would like to know what load out you use in most of your games, without considering the changes that you might make supposedly because of shoulder charge.
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