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originally posted in: Do auto rifles need a Buff?(VOTE)
Edited by Dr Livingston 9: 7/25/2016 11:54:17 PM
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when i use my hand cannon the programming makes it so autos win all the time if i dont take cover . i think there fine the way they are hand cannons need more of a buff. i shoot just as many bullets at autos and lose and win against other guns often. the usage of auto rifles are not low !!! out in the open autos beat hand cannons dont know how you dont see this.
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  • Bad b8 sry m8

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  • a person that carries people to the light house agreed with me autos now are favored compared to hand cannons.

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  • people are stupid when i bring up rockets shoot too close no body agrees. but its not there fault people are not too intelligent or at least the general population. people can shoot rockets at hand shake distance and they dont die by shooting a rocket too close to a enemy. lots of situations and weapons that are still unbalanced. in general people are stupid!!

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  • Edited by Dr Livingston 9: 7/26/2016 3:36:05 AM
    not bait just giving my honest opinion why cant i be in charge. autos are fine now. people that have played alot also agreed autos beat hand cannons if hand cannon users dont take cover . educate your self!!

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  • But hand cannons have faster time to kill, and can kill from farther away, and have great jumping accuracy, and lots more aim assist?

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  • i know what i see when i face a auto rifle with my hand cannon i have to take cover or die. so autos beat hand cannons if the hand cannon user does not take cover. i put just as many shots into a auto rifle users as when i face other hand cannons and it seems the shots dont register or the game is set up to force the hand cannon user to take cover. out in the open with no cover the auto rifle wins 99 percent of the time. im scared of what would happen if they buffed auto rifles more. it think autos are fine i have used them also and they do a good amount of damage.

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  • Dude you have to realize that if you hit someone in the head with a hand cannon three times it will kill them, for some of the fastest kill times in the game. Auto rifles have some of the longest kill times right now, I think you just are not hitting your shots if you are getting outgunned by autos when you have a hand cannon. And in terms of bullets not registering, I know I haven't had any problems since the update.

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  • there is a stagger effect from autos which is what i heard also.

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  • dont notice any stagger from any other weapon but for some reason on autos my shots dont register. i take on hawkmoons with no problem too. the time to kill on a auto might be very high. probably not the highest but high. btw i have tons of hand cannon kills im not new to hand cannons by any means.

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  • i agree the last update has improved hand cannons but its only autos i seem to notice me losing too.

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  • I have heard by many and my experience that in order to beat a auto most of the time not always you need to take cover.

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  • autos are not as weak as you describe them. im not even a good auto rifle user and i can get some kills with autos. i agree hand cannons can kill very fast. but i have shot 5 or 6 bullets at a auto rifle user and most of the times i lose if i dont take cover. yes i can kill autos but i have to take cover at some point most of the time to do so. or maybee i only notice when autos kill me? i have had battles with autos and when i take cover i win if i dont most of the time i dont.

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  • You have to shoot 5-6 bullets before you kill him? Yeah I can see why you are losing to them.

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  • Edited by Dr Livingston 9: 7/27/2016 10:20:55 AM
    but when i face other weapons i kill them in 2 to 3 shots. look there was a forum post on hand cannons and alot of people agreed you have to take cover if you want to beat a auto rifle. its only when i face autos my shots dont register. so what my aim is only bad when facing a auto?. you dont know if you dont understand you have to take cover when facing a auto rifle most of the time. people who carry people to the lighthouse agrees you have to take cover using a hand cannon against a auto rifle.

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  • What does taking cover do for you though?

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  • Edited by Dr Livingston 9: 7/27/2016 2:45:03 PM
    lets you recover a bit. trust me you have to take cover with a hand cannon going against a autorifle. oh btw doctorine and soul steelers claw have faster times to kill then hand cannons. there is a stagger effect also!!! by taking cover you slow down the fight and it throws the auto rifle user off.

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  • He can recover just as fast as you though. And all guns have a stagger effect, it's really easy to account for though.

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  • you should always use cover when in the crucible no matter what weapon you are using. if you did not know how you use a hand cannon is shoot a couple of bullets take cover and peak out again and shoot more you will find your self winning more gun battles. autos out in the open over power hand cannons and believe it or not im not the first one to say it!!!! if i have more damage done to me if i take cover it puts me back in the fight. i always get hit harder and i take cover and it evens the playing field. i dont know if you use hand cannons at all.

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  • It's like everyone is saying though. Not ALL autos need buffing. Go look at the auto that killed you and 99% of the time I bet it was a fast firing auto rifle, not a mid or slow auto rifle. Also like you said, yes their is a perk that staggered people with x amount of head shot damage + y amount of body shot damage, with a fast firing auto that usually means you can stagger an enemy with 1/3-1/2 a clip which does make them OP. Again go and look at the autos that you are loosing to and you also mostlikely will find they have ridiculuse stability. This means that rather than the bullets scattering like a 12 guage shot gun they fire more like an auto rifle with little to no kick, resulting in ridiculuse accurate + DoT auto rifle. Add in stagger and your guaranteed to lose most of the time, fast pulse are just as bad with the same perks. ALL primary types in my opinion need a buff. Bungie has nerfed them all resulting in slower games than Y1. BUT you can't say all autos or all hand cannons need buffing. Each type of each primary needs adjusting. In my opinion fast autos should only have a range just longer than fusion rifles, they should be close up primary's, which is NOT where you should be using hand cannons, unless their fast firing like the last word. Mid fire and mid impact autos as well as slow fire and high impact autos need a buff, so that they can compeat in the areas they were designed for, mid and mid-long range fights. In my opinion. All primary weapons of the same distance type, eg mid vs mid rather than close vs mid, should kill within the same time frame, with relatively skilled players. For example I feel bad juju and suros are within the same category. Thus they should kill a standing still player at the same distance at the same time. Not hyperthetically (your not likely to get perfect headshots with suros at mid range, 90% maybe but not 100%) What Bungie need to do, especially for Destiny 2. Is to make certain roles on certain weapons to not be possible. Double stability on any auto or pulse rifle is op, especially with the right sight. God role weapons are always OP compared to most exotics, let alone nearly all legendary roles that arn't god roles. And without any way to create god role weapons besides getting lucky, then players who hammer game types compared to casual or new players who either can't or don't want to do that. Until either god roles disappear or become available via other means than pure luck, then their will always be someone complaining about some being OP. Before weapons and sub classes it was light lv and horrible drops on raids which was the only way to raise your light lv. Bungie introduced a easier way to get higher light lv's and easier ways to raise armor light lv's and now you see practically no complaint about light lv's on the forums. Bungie needs to listen to players and alter not nerf weapons/subclasses. The recent fix to burn damage is a prime example of what NEEDS to happen. Titan shoulder charge is OP, not cos of the damage or instant kill, but the ability to constantly use it without coinciquences . Either limit the time between each use or make the titan more vulnerable for using it. When use the titan loses shield or even takes a small damage to health (not shield) when contacting another player. That wouldn't nerf shoulder charge.

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  • Edited by Dr Livingston 9: 7/27/2016 3:03:07 PM
    In one sense your right its the stability on those pulse rifles and autos that make them so deadly. i think god rolls mostly effect autos for the max stability. for instance a soul steelers claw with counterbalance and braced frame. shortening the range on thoughs high fire rate autos would be an improvement. if each weapon had its place it would be better. you want suros regime to have the same range as bad juju? no way bad juju should have a higher range. no auto should have as much range as a pulse rifle. you say bungie needs to alter and not nerf subclasses but nerfing shoulder charge is a nerf in my book. i dont even play a striker titan and i dont think it needs a nerf. some things however need buffs. I think all the subclasses where fine and nerfing anything with them will ruin the game and make each subclass less fun to play. you want to feel powerful and have a fast paced game and any nerf to subclasses are uneccessary. i think hakons hachet is a mid firing auto if you buffed that that would be too OP. people talk about auto rifles like they suck but they dont. Op said you dont see many i say you see more autos then pulse rifles in crucible!! i should not have to take cover to beat a auto rifle user. they melt people and fast do to the max stability and stagger effect . yes the high rate of fire autos are giving me the most problems.

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