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7/26/2016 6:42:07 AM
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Top pvp subclasses (debatable)

Before I get into this I will say this is all my opinion and what I gathered to be "strong". For the purpose of ranking the subclasses t1 will be the best and t2 will be second best t3 will what i see as the worst no type order except for the tiers PS. Not the best player I'm just stating what I think is strong or weak T1 Striker -extremely high mobility -strong grenades (lightning being the best) -strong super that saves you panic situations and can be used to stop super -good abilities if used correctly ( SW and juggernaut) -good melee lacks range compared to others Void walker -Moderate to high mobility depending on the user -all range super with the ability to shut down other supers -strong neutral game (having all ability kills heal you) -strong grenades (one shot potential with scatter if placed well,only with exotic gauntlet's) -strong melees that can heal,boost handling and mobility, and also recharge you're super energy(longest base melee range with no abilities) Nightstalker -high mobility -stong evade (shade step was Nerf but if used correctly can still be very effective) -strong neutral game (can go invisible, put traps, track people , have an enhance radar,faster sprint and faster crouch walk speed) -good grenade and melee combo but can be evaded after the nerf(wombo combo can be deadly but more precise aim in needed now to kill quicker ) -high damage melee that has many utilities -strong super that can shut down any super but also has multi kill potential and team capabilities (generates a lot of orbs also can buff teammates and even after death can effect the other team and help teammates) Blade Dancer -high mobility -strong neutral game that can favor sniping and shottie gameplay( QuickDraw and kneepads) -good grenades -average super with capabilities for many multi kills(can be easily shut down and ran away from) -long range melees with one shit potential and quick recharge T2 Gunslinger (t1.5 super strong but have been less consistent after the Nerf which has brought down utility) -high mobility -strong neutral game that favors gun play(chain of woe ect.) -High damage grenade with low one shot potential -long range melees with great damage -great super with multi kill potential (easily shut down and you can run or hide from it) Stormcaller -moderate to high mobility depending on the user -average grenades that can be easily evaded at times -strong melee with the best range -weak neutral game -strong super with very high multi kill potential (best 6v6 super in my opinion) Sun breaker -extremely high mobility -average grenades (fusions are the best with one shot kill potential) -mediocre neutral game (healing capabilities) - great super with high multi kill potential -good melees lacks range compared to others T3 Defender (t1 if used correctly) -extremely high moblitily -super strong grenades (one shot potential and super shutting down potential) -average neutral game -weak super (easily shut down or avoided) -favors shotgun gameplay -good melees(no backup plans makes them super strong) Sunsinger (not bad but just doesn't compare to other classes) -moderate to high mobility depending on the user -average grenades (fusions the way to go) -average neutral game (double nades are good) -mediocre super (easily shut down and can be ran away from easily -great melee ( still super good but trades happen more often after Nerf That's it its just an opinion if you guys think something should be tier differently I would love to hear it what do you guys think I would love to hear it

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