[b][i][u]TL:DR at bottom[/u][/i][/b]
BWU:
[quote][b][i][u]This is the final week of Modifiers that were hand chosen by Bungie designers.[/u][/i][/b] Starting August 2nd, after 16 weeks of curation, Challenge of Elders will now have two difficulty Modifiers and one Bonus Multiplier randomly assigned each week. The bosses will also be chosen at random. Things could get crazy.[/quote]
-Cozmo
I'm speaking in a view of soloable players/players that make time to play this game. I DO Play in teams, but I figured to try and introduce another point of view.
So your saying that when that June Update came that made scoring almost impossible for solo players AND was time consuming, It was also the update which reset the modifiers to Trickle and Brawler that week, Chosen by Bungie? And for what reason?
For those of you wondering what I'm rambling about: Remember that one update where COE was made harder for some reason because people were racking up points (honestly, who cared, we just wanted our 90k points for loot and left the moment that happened) and caused alot of angry guardians to appear?
And according to this weekly update, They deliberately chose the modifiers "Trickle and Berserk/Angry" after that update launched just to test it out most likely with Keksis, Val'Arun and the Taken Prohibited Mind(my guess)?
Unbelievable.
Now I know that there were some weeks that you were feeling generous and gave us Bonus Precision Kills/Small Arms and stuff but really? Are you trying to make your players angry after making them go through a struggling activity for just to level up only to get bad loot (most likely) and then tell us you deliberately chose those modifers?
And before that all happened, you told us in updates that they were in rotation for 16 weeks and that the rotation would reset back to Week 1 COE?
Really making me think to reconsider "Throwing Money at the Screen" for Rise of Iron. Because either you changed your minds or continue to lie to us.
TL:DR
Bungie Intentionally picked the modifiers for COE up until next week which have proved time consuming or unsuccessful for solo or double players in most cases, and intentionally set up that gruesome Trickle/Beserk POE week after an Patch that made that week harder.
Edit: I'm not saying I play Solo. I don't. But for players that do, I feel like they've been going through a much more hardship than us players in teams.
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If bungie can do ANYTHING to increase grind without increasing payout, they will do it, just to keep you playing a LITTLE bit longer. They're not confident enough that they can make a game that you'll keep playing because its fun. So they keep finding ways to increase the grind. And they nerf things that decrease grind.