Just a few things I thought about, feel free to add anything in the comments.
[b]Strikes[/b] (ideas for the future)
- Strike Voting and re-roll options
- Other strike exclusive gear types (sparrows, ghost shells and ships)
- Strike specific gear set for each class, only acquirable from the end game loot screen (doesn't drop from bosses)
- Strike specific exotic loot, only acquirable from end game loot screen
- More re-imagined strikes (e.g. a Devil Splicer version of the Devil's Lair strike in the Winter Cosmodrome, while the original takes place is in the normal Cosmodrome)
- At least one exclusive reward per class, per strike, give or take (so regardless of what class you are playing as, there is something for you to collect)
- More exclusive rewards for all pre-existing strikes
[b]Vanguard[/b]
- An option for either an Armour Package or a weapon Package when ranking up, so people have a choice in what they are trying to get
- Instead of opening the packages when collecting them, send them to the inventory so they can be opened there (remember when people did package openings on Youtube, good times)
- Stackable inventory packages
- More possible rewards (e.g. more armour sets and weapons)
[b]Missions[/b]
- More variety in the Daily missions (add more and add more modifiers)
- More hidden rewards
- Completing a daily grants reputation
[b]Patrol[/b]
- More encounter patrol missions, so instead of a taken encounter at Dock 13, it might be a Fallen Archon
- Add the Blades of Crota and Prowling wolves back in, they were great and fun if just wandering around (The taken ones are boring)
- Rep boosters affect mission rep
[i]Edit: I just got out of bed and discovered this was trending on the front page of the forums, you guys are awesome[/i] :D
This is still trending guys, keep it up :)
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Wow... the playerbase seems to know the game better than the devs... It is almost like they... don't play the... game... OMG!