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Destiny

Discuss all things Destiny.
Edited by NobodyJustBrad: 8/16/2016 8:35:44 PM
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(Megathread) Rise of Iron Information! [Updated August 16th]

Good day fellow Guardians! Below, I have a TON of official info from Game Informer's September 2016 issue! [url=https://www.gameinformer.com/p/riseofiron.aspx]Game Informer Hub[/url] I would GREATLY love to hear your thoughts about this in my stream! I have more detailed info to share here as well. [url]https://www.twitch.tv/nobodyjustbrad[/url] ***I am also giving away TWO (2) more copies of Rise of Iron (either console) soon. Type !giveaway in the Twitch chat for more info!*** [b]Due to character limitations, I have split this post to ensure all information will be covered. Please see the linked posts below for moved Topics.[/b] [u][b][i]RELATED POSTS[/i][/b][/u] * [url=https://www.bungie.net/en/Forums/Post/210357434]Gear Thread[/url] * [url=https://www.bungie.net/en/Forums/Post/210357424]Media Galleries[/url] * [url=https://www.bungie.net/en/Forums/Post/211153544]Crucible Thread[/url] [u][b][i]DETAILS[/i][/b][/u] [u][b]Miscellaneous[/b][/u] - Xbox One [url=https://store.xbox.com/en-US/Xbox-One/Bundle/Destiny-Rise-of-Iron/672fb55c-db78-4800-b394-bf02ab83962a]Digital Pre-Orders[/url] are available! (Must be logged in to order) - Release date: September 20th, 2016 - Level cap stays at 40 - New max Light is 385, Hard Mode Raid release "some weeks after launch" increases light to 400 - [url=http://imgur.com/q3iPAMC]Efrideet[/url] confirmed to still be alive. Will be an important character. More info on her soon after RoI release. - * Destiny is now on [url=http://gamebattles.majorleaguegaming.com/games]MLG Gamebattles[/url] [u][b]Interface[/b][/u] - * [url=https://www.bungie.net/en/Help/Troubleshoot?oid=45081]Clan Rosters[/url] [u][b]Environment[/b][/u] - New Social Space: Felwinter's Peak [spoiler]- Secret area inside - [url=http://imgur.com/zKDdRIL]Bells to ring[/url][/spoiler] - [url=http://imgur.com/PraY14y]Axe[/url] & [url=http://imgur.com/K0BPhLe]Shock Cannon[/url] Relics [spoiler]- Axe Relics use Ammo - Axe Ammo regenerates with light attacks, drains ammo with heavy attacks. When above a certain ammo threshold, deals double damage.[/spoiler] - False chests that present a danger when opened - SIVA Clusters to collect (Like Clacified Fragments) - More Dead Ghosts to find [u][b]Activities[/b][/u] - 5 campaign missions, plus additional missions - Campaign will have you fight to [url=http://imgur.com/N1ziSY9]secure Felwinter's Peak[/url] before it becomes a Social Space - New [url=http://imgur.com/a/PQgv4]"The Wretched Eye" Strike[/url] unlocked after completing a quest [spoiler]Varies each time you play it. Each playthrough opens different doors spawning varied enemies. Boss seems inspired by [i]Frankenstein[/i].[/spoiler] - Two other strikes refreshed [spoiler]- "Devil's Lair" Strike: [url=http://imgur.com/8sEVNBF]Sepiks Perfected[/url] with SIVA enemies and new story thread and dialogue. - "Summoning Pits" Strike becomes "Abomination Heist", with a far more threatening encounter.[/spoiler] - Strike-specific loot easier to collect [spoiler]Strike Playlists and Nightfalls can drop a "Skeleton Key". This key is used to unlock a "Strike Hoard" that spawns at the conclusion of any strike. Guaranteed to drop a Strike-specific loot item for that Strike.[/spoiler] - New Arena "[url=http://imgur.com/a/FkpnG]Archon's Forge[/url]" [spoiler]Utilizing Court of Oryx-like summoning system, pits Guardian Fireteams in a 5-minute, wave-based encounter. Culminates into boss battle that drops exclusive Forge loot.[/spoiler] - New zone "Plaguelands": high level patrol zone south of the Cosmodrome - [url=http://imgur.com/a/PQgv4]"Wrath of the Machine" Raid[/url] [spoiler]- A continuation of the main story, focusing on SIVA and the Devil Splicers - Focuses on constant mobility - [url=http://imgur.com/4p70oNN]DEATH ZAMBONI[/url] !!! - Numerous outdoor encounters - Opens September 23rd - Chief theme is "collision or 'smashing shit against other shit' "[/spoiler] [u][b]Enemies[/b][/u] - Enemy behaviors and appearances teased [spoiler]- [url=http://imgur.com/zjcmPsb]Splicer Dregs[/url]: mechanical peg legs and throw SIVA-powered grenades. Upon death, a seeking energy projectile erupts from the body - Vandals: berserk mode similar to Ogres, where they recharge health and charge towards the Guardians - Shock rifles no longer seek, but instead travel at much faster velocity - Wire Rifles now fire a devastating triple blast - [url=http://imgur.com/0XqhxHE]Servitors[/url] get re-skinned to appear angular - [url=http://imgur.com/AqSFRPI]Splicer Walkers[/url] glow with red energy, firing seeking cannon shots, and summoning additional SIVA clusters[/spoiler] [u][b]Future Content Schedule[/b][/u] - October 2016: Festival of the Lost Event: new quests and masks - December 2016: Sparrow Racing League with an unnamed alternative for players who don't like racing, new maps, old maps returning If you have any links to info I may have missed, please send it to me in a Private Message.

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  • So I hate to jump to any conclusions, but I made a VERY similar exotic Khvostov concept way back when... Here's the verbatim post from last year: [spoiler]Exotic Multirole Primary Kvhostov Legacy "An archaic weapon, re-tooled for the modern battlefield" Exotic Perk: Modular Assembly- weapon can fit one of four attachments to drastically alter its role. -Suppressor: While weapon is equipped, Guardian radar signature is decreased -Selectable Fire: Pressing reload while magazine is full switches weapon between pulse and automatic fire. Damage scales accordingly. -Marksman Mod: Equips medium-zoom scope, magazine size reduced, weapon changed to low-ROF scout rifle archetype. -Launcher: Attaches underbarrel grenade launcher. Grenade recharge is slightly improved, and grenades are fired via the launcher, improving accuracy and range. First Tree: Aggressive Ballistics, CQB Ballistics, Field Choke Middle Tree: Snapshot, Lightweight, Fitted Stock Last Tree: Feeding Frenzy Visually this is almost identical to the standard Kvhostov. Something that could be implemented on this gun would be selectable weapon skins, altering its camouflage. Depending on feedback, the standard sight (used for Select Fire and Launcher modes) would be either the cracked original, or an improved original sight. Suppressor adds a suppressor and switches the weapon to iron sights. Select Fire adds a fire mode tab on the receiver, and equips a foregrip. Marksman Mod adds a barrel extension and an ACOG-type scope, with a slightly different stock and visually shorter magazine. Launcher, as one would imagine, adds a grenade launcher. The weapon at its base follows the high rate of fire auto rifle archetype. Its standard form is Select Fire. [/spoiler]

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