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Destiny

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Edited by DaNinjaDaSinful1: 8/11/2016 6:13:09 PM
343

Anyone think full gear sets should add bonuses?

First off I want to say that the goal for acquiring full gear sets is not very high. I am just shooting for a damage decrease or something for the gear now cause I felt there is no real need to have all the gear unless there was an incentive. The April update is allowing people to eventually reach max level by playing and grinding exotics for their next boost to a piece of armor or weapon. There needs to be an incentive to gather all gear sets or there is no real need to. A shader when you have all pieces is cool but what does that really do for me? Doesn't help kill or not be killed by the enemies. Whats the benefit to getting a whole new raid set when people will more than likely infuse it to something else to power their old gear up? Example: All Kingsfall Raid gear (5% damage decrease from Taken) or (5% damage increase to Taken) All Vault of Glass gear (5% damage decrease from Vex) or (5% damage increase to Vex) All Crota's End gear (5% damage decrease from Hive) or (5% damage increase to Hive) All Vanguard/Crucible/Faction gear (5% extra rep gains) This will stack for faction exotics rep boost. Other Ideas: All Raid gear: Faster reloading and carry more ammo for all weapons This would become a trade off from variety but make the goal of striving for gear sets that much more desirable.

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  • Edited by MrMic2k14: 8/8/2016 1:04:48 PM
    As someone else pointed out, most people would still use an exotic piece of armour and give up any bonus from a full set if it isn't that great a bonus. But they could do it so equipping a full set of armour activates an exotic perk. Maybe have each piece of armour have its own exotic perk, but you can only activate one at a time. Edit - For example, the Hunter IB gear. The helmet could have celestial nighthawk gg perk. Arms could have Don't touch me invisibility perk. Chest could have alpha lupi quick revive perk. And legs could have bones of eao extra jump perk. On each piece there is an extra activation node on the perk tree, once you equip the full set that node is usable but you can only activate one perk out of the 4.

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