Manipulated win/loss, guaranteed.
The algorithm is so complex it's actually causing most of the lag, too much info for a normal hosts line to handle.
Ever wonder how you lose 7 games in a row and then youre put into a game almost over and your team can't lose?
Ever wonder how you're put into a team who are 4 v 6 but winning 11000 to 6000, you join so obviously swing the power even more into your teams favour, n yet somehow you get triple capped n lose very easily?
Ever wonder why a lobby will be 3 teams of 2, all with 4 kdrs, and 6 guys with 1 kdrs, n yet the 3 teams of 2 get put in the same 6 man team.
Games are decided before they start unless it's full fireteams, or trials.
Wouldn't surprise me if the lag was intentional too
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So what you're saying is there's no crucible, only an illusion of choice that results in a predetermined outcome and that most of us are in the 50/50 pool while a select few are cursed with a forever bronze trophy in trials, an even smaller percentage of the population (who also so happen to stream) are blessed by RNGesus himself to further the illusion created by Bungie that our actions in the crucible determine our fate and disproving any skeptics by creating a 2nd illusion of skilled tiers by giving different people different RNG stats? Deep.
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I've played a LOT, and I'm not alone in thinking this. I really believe that the huge algorithm causes the lag. Bungie aren't idiots, despite my psn id, and people's internet isnt that bad to cause so many issues in every lobby.
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It could be true but there are so many variables to account for.. they would have to be geniuses to successfully pull that off.
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They actually said that win loss, performance in each mode, even in each subclass, is taken into acc regarding mm, so nothing would amaze me at this stage