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Destiny

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Edited by DaNinjaDaSinful1: 8/11/2016 6:13:09 PM
343

Anyone think full gear sets should add bonuses?

First off I want to say that the goal for acquiring full gear sets is not very high. I am just shooting for a damage decrease or something for the gear now cause I felt there is no real need to have all the gear unless there was an incentive. The April update is allowing people to eventually reach max level by playing and grinding exotics for their next boost to a piece of armor or weapon. There needs to be an incentive to gather all gear sets or there is no real need to. A shader when you have all pieces is cool but what does that really do for me? Doesn't help kill or not be killed by the enemies. Whats the benefit to getting a whole new raid set when people will more than likely infuse it to something else to power their old gear up? Example: All Kingsfall Raid gear (5% damage decrease from Taken) or (5% damage increase to Taken) All Vault of Glass gear (5% damage decrease from Vex) or (5% damage increase to Vex) All Crota's End gear (5% damage decrease from Hive) or (5% damage increase to Hive) All Vanguard/Crucible/Faction gear (5% extra rep gains) This will stack for faction exotics rep boost. Other Ideas: All Raid gear: Faster reloading and carry more ammo for all weapons This would become a trade off from variety but make the goal of striving for gear sets that much more desirable.

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  • Edited by What I Look Like: 8/9/2016 3:46:25 PM
    I've got a decent idea, not entirely formed to be honest. I agree with the set bonuses, it would get this game closer to complexity and actual builds. They wouldn't be game changing though. So here's what I had in mind.. bonuses are determined by 2 things; subclass and faction on said armor. Ideas so far - Gunslinger: DO gives faster super charge (Aptly called "The need for Expeditionary protection", stackable with perk for faster super as well), NM gives gives increased weapon stability (hand of justice), FWC gives faster equipment charge (bodice of war) Blade Dancer: DO gives more invis time (stacks with increased invis time perk, called Hidden in plain sight), NM set gives a free Quickdraw node (called Crusade of the Pagan), FWC allows you to pick an extra equipment charge (Charged Up) Nightstalker: DO allows you to be permanently invis to the eyes of any enemy with a red bar (called the Art of Stealth), NM unlocks bloodbound for free (to be paired with Black hole for amazing destruction at an extended distance, called Fletch of Unseemly Order), and FWC allows you to change the elements of NS to either element of the other subclasses while retaining the perk tree of a NS (called He/She Who Stalks the End). So I started simple with equipment recharge and basics like that, and worked my way up to things that aren't in the game at all. How does anyone at all view these examples? Sound good? Too OP, not enough of a difference?

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