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#feedback

Edited by Darches: 8/25/2016 4:40:32 PM
61

I used Finnala's Peril!

I'm a skilled player. Recently, I got a sweet hand cannon with rifled barrel from Lord Salad, so I fully upgraded it and prepared for my reign of terror in Iron Banner. I was able to [b]consistently [/b]land the 1st headshot, then miss 3 bodyshots in a row while being mowed down by auto/pulse rifles. There were no exceptions. Surprisingly all my opponents all had unflinching too! I tried a new strategy. I fired slower and my shots now registered!... But I just died more, never able to land the final bodyshot in time. I have come to the conclusion that the purpose of hand cannons is to kill the user. Bungie sure has a weird design philosophy! UPDATE: Yo Bungie! If you could at least [u]add a bloom reticle[/u] like on Halo: Reach's DMR, [i]that'd be great.[/i] UPDATE: I made a rant about weapon stats, but I moved it [url=https://www.bungie.net/en/Forums/Post/211662975]here.[/url] The main lessons for this thread are that Hidden Hand [i]probably [/i]increases bullet pull, and Rangefinder is [i]definitely [/i]desirable on HC's... The Water Star can roll with both!

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  • Edited by Ankokuseibutsu: 8/24/2016 10:37:46 AM
    Basically thanks to the spammy ability for last word users to just hold the button and get the fastest killing time in the game within a certain range Bungie introduced phantom bullets on all hand cannons. Basically if you don't fire all hand cannons at first curse fire rate you will experience phantoms. They didn't need to add them to other archetypes, just last word. I just use first curse because it's fire rate doesn't allow for phantom bullets and it will hit like a truck. Try it out. It's worth it. Primed targets with smoke or other teamshots drop like flies.

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